Skip to content

Suggestion: Incentive Filling in Team Builder in order to Reduce Wait Time

Khanthulhu··39 votes·1,771 views

Problem: There is still a constant deficit of certain roles in team builder resulting in long wait times.

Solution: To increase a desired behavior, add an incentive. An obvious example would be to give extra ip after the game. Maybe a flat 5-15 IP or an extra 5%-10%.

If you like the suggestion, remember to up-vote it :)

14 Comments

Rubber Jesus7 votes

I also do not like how it resets the timer when a group disbands. I think it skews their data when they see low wait times. I solo queued once, and had about 5 games disband. Each one lasted 5 minutes. At the end of my 20+ minute wait, it said I had been in queue like 6 minutes, with 54 minutes remaining. I'm like wtf, why does it reduce time after each group disbands because their is no jungler/adc/support.

Wullf2 votes

because it shows wait time until game lobby. And you found 5 games in interval of 5 minutes.

MrSc0tty5 votes

Role: click fill.

The game then informs you that you are "Botlane-Support"

You then choose a champ as normal.

Khanthulhu1 votes

Role: click fill.

The game then informs you that you are "Botlane-Support"

You then choose a champ as normal.

That would be possible but we already have a feature that tells us what rolls are needed. This would just give people using that feature a slight ip boost :)

The Mormonator4 votes

Let's upvote this. I like it. Get Riot's attention.

Nugo3 votes

The reward for these players is that they get a shorter queue time compared to the average player. I feel like if Riot were to choose certain roles as priority people would end up picking those roles for the sake of the shiny reward rather than the fact that they enjoy playing the position. That in turn would decrease the overall enjoyment for everyone involved :(

Khanthulhu1 votes

The reward for these players is that they get a shorter queue time compared to the average player. I feel like if Riot were to choose certain roles as priority people would end up picking those roles for the sake of the shiny reward rather than the fact that they enjoy playing the position. That in turn would decrease the overall enjoyment for everyone involved :(

If short queue time was an adequate incentive than we wouldn't still have that problem. You have a good point about people going for the shiny reward. It's something I noticed while I was grinding for the Sharima icon, but I think that was more about the frustration when you don't get it. This reward 1) is gotten every time and 2) isn't rare. You get IP for doing just about everything in league. This is just a small boost when you are filling in team builder. If anything, it will make people try things they aren't used to, sort of like ARAM did.

TecToNiiC2 votes

This has been suggested so many times and always gets ignored. There is no downside to this but rito will have some bullshit like "this will skew ip gains and unfairly reward players who normally play these roles anyway"

Ty based rito

MeBuffULongTime2 votes

Yes, this is definitely a problem. I found the same problems back when I played WOW. Always looking for a tank or healer. I'm not sure why this is the case with league. Is it simply because to fill a team at least three (typically 4) people need to play damage dealing roles so there are naturally fewer support players in the pool? Or maybe a more likely reason is that being a support is simply less appealing? I do play support occasionally but not nearly as much as I play jungle or top. I think this is also the case for many other players because playing top,mid,jung, or adc is more satisfying because you get to kill, gank, and pwn the other team while the supp is just there to stop this from happening to his/her own team. I am not trying to belittle a supp's role at all, they are a critical part of a team and a having a good or bad support can make or break a game. However I think the problem is that the glory and attention almost always goes to the champ that got the most kills or objectives and rarely to the champ who saved some guy from certain death countless times or sacrificed himself to save his team from a bad engage. I think if the community/Riot can work to make the role of support more satisfying or visibly important then this problem of long waits for a supp may go away. One possible solution is to somehow track near death saves or something along those lines. I know that is not necessarily something that is easy to track but I think that if there was someway of showing how a support performed that would be a start in the right direction. Maybe something that showed "lives saved" or something like that on the main post game screen could be a solution? In a nutshell, the problem I see is that all the glory goes to the the killers and none to the life savers.

I know that at times other roles are hard to come by, but the majority of the time it comes down to "dang, where is this support? I've been waiting 10 mins..." situations. Sorry this is really long winded, I only intended to say a couple sentences lol.

Khanthulhu1 votes

Yes, this is definitely a problem. I found the same problems back when I played WOW. Always looking for a tank or healer. I'm not sure why this is the case with league. Is it simply because to fill a team at least three (typically 4) people need to play damage dealing roles so there are naturally fewer support players in the pool?....

Thanks for your feedback, you raise some good points. I think people's desire to play roles besides support is complicated and can't be pinned down to one reason. I agree that people like having carry positions because they like feeling like they are having an impact on the game. And inhibiting the other team is why goal keeping is so unpopular in soccer. Granted, the second least popular role, after support, is ADC, so I'd hazard a guess that heavily relying on someone the entire game like adc and support do is what is driving people towards the solo lanes, and that's not really something that can be fixed unless you fundamentally change these two roles. I don't think that would be an option.

Zushakon2 votes

Thanks for your feedback, you raise some good points. I think people's desire to play roles besides support is complicated and can't be pinned down to one reason. I agree that people like having carry positions because they like feeling like they are having an impact on the game. And inhibiting the other team is why goal keeping is so unpopular in soccer. Granted, the second least popular role, after support, is ADC, so I'd hazard a guess that heavily relying on someone the entire game like adc and support do is what is driving people towards the solo lanes, and that's not really something that can be fixed unless you fundamentally change these two roles. I don't think that would be an option.

I think you have hit on the problem right here. While LoL is a team game, bot lane, due to the dual nature, relies more so on teamwork and does so from an earlier level than the other lanes. Playing bot lane with a friend on voice chat is fun. Playing bot lane with a random person you can only communicate with via text chat is not so fun.

Khanthulhu1 votes

Thanks for your feedback, you raise some good points. I think people's desire to play roles besides support is complicated and can't be pinned down to one reason. I agree that people like having carry positions because they like feeling like they are having an impact on the game. And inhibiting the other team is why goal keeping is so unpopular in soccer. Granted, the second least popular role, after support, is ADC, so I'd hazard a guess that heavily relying on someone the entire game like adc and support do is what is driving people towards the solo lanes, and that's not really something that can be fixed unless you fundamentally change these two roles. I don't think that would be an option.

I think you have hit on the problem right here. While LoL is a team game, bot lane, due to the dual nature, relies more so on teamwork and does so from an earlier level than the other lanes. Playing bot lane with a friend on voice chat is fun. Playing bot lane with a random person you can only communicate with via text chat is not so fun.

I agree, and I bet that if Curse Voice picks up more, we might see more people playing bot lane because they'll easily be able to find a partner they can talk to. One day.....

Othello772 votes

It could even be something like a summoner icon for selecting the "fill" role a certain number of times. Similar to how you get "Marksman" icons? Often times I just want to play a certain champion (ex. Viktor) that I could play in multiple roles (Top/Mid/Support). I would be fine with queuing up for multiple roles and then changing summoners/runes/masteries based off the role I end up in. Just thinking.

Khanthulhu1 votes

It could even be something like a summoner icon for selecting the "fill" role a certain number of times. Similar to how you get "Marksman" icons? Often times I just want to play a certain champion (ex. Viktor) that I could play in multiple roles (Top/Mid/Support). I would be fine with queuing up for multiple roles and then changing summoners/runes/masteries based off the role I end up in. Just thinking.

With the system I have in mind you would pick the role from a list of roles that need to be filled, and then you pick your champion. So if they need top mages, you pick top mage and then pick Viktor.

More from Maps & Modes

More by Khanthulhu