Game Mode Idea: Double Items

Pannanja··1 votes·627 views

Ever wish you could build full damage Lee Sin but still have survivability in fights? Ever wish you could get 100% crit chance on ADC but still have room for a defensive item and boots? Want to build AP Jax but not be super squishy?

  • All gold income is doubled

  • 12 item slots

At 12 items, damage carries would be able to 1 shot anyone without a defensive item quite easily. So it would be important to get at least a few defenses. But tanks would also be much tankier. Imaging getting to 1000 armor. Last Whisper becomes pretty important at that point.

5 Comments

AyRe CoNteMpT1 votes

defensive items dont scale as good as offensive items, so what it would do is this: everyone would buy 3 defensive items or 4 at most and rest offensive, even "tanks" and because most "tanks" dont scale on damage as good as damage dealers and the more damage you deal, the bigger a range advantage is, the strongest classes would be mages and strong adcs like vayne, tristana and maybe jinx.

Pannanja1 votes

I disagree that defensive items don't scale as well as offensive items. I mean sure that is the case on syndra, who has no innate defensive abilities. On a mundo, the late game scaling of 5000 hp, 500 armor, and 350 mr is pretty tough to take down, even if you do 2000 damage crits, he has 84% reduction and regrows 3000 hp with his ult all while returning massive damage with thornmail.

Hyper carries would definitely be important. That's kind of the point. There are so many champs who have insane late game, and the point of this mode would be to increase their access to that. Yes it would throw off the balance of the game and make certain champs more viable than others, just like every game mode that has ever been introduced. That's the fun of it.

AyRe CoNteMpT1 votes

the mundo invested all this gold and all his itemslots in what you mentioned while for example a vayne has maximum attackspeed, 100% critchance and so much lifesteal that even if she doesnt condemn and doesnt tumble, mundo wouldnt be able to hurt her. also, his damage output is so low, if vayne buys 2 defensive items she is allready super tanky while being able to kill him in about 3-4 seconds.

also, its funny you say that "you disagree" on the defensive item scaling. its not an opinion here, they simply dont scale as good because they give diminishing returns. this means, buying more than one resistance item of any kind reduces the effectiveness of it. the only "exception" here could possibly be malphite because he gets the super tons of bonus armor, so if you'd go malphite against a full-ad team and you buy 12 armor items, well sure that could be fun.

still, there are resistance-shredding items but no real damage-reducing items except frozen heart and randuins to a very small extent.

in a game-mode like this, range and damage far outweight any tankyness or higher base stats of melee champions. this means champs like ap-kogmaw, victor, azir, vayne, tristana etc. they would be unbeatable. hypercarries like ryze, poppy etc, they would be insane.

S2C2Xd9KOy1 votes

I feel as if this would do 2 things.

  1. Champions that get ahead early get ahead twice as fast. They could have 3 items by the time you're finishing 1, and at that point they can just farm a bit and get a few more kills and have their 6 items when you're at 2 or 3. So it would just create an unstoppable carry. 12 item Riven vs 5 3/4 item enemies... lol.

  2. The game would go the exact same way as a normal even-sided game, but items would just be built slightly faster.

I dont think this could happen. If bot lane trades a few kills and both ADC's have 5 kills 15 mins in and both mid laners are playing passively or one just can't get the last few damage on the other and the lane is 0/0/0 then theyre incredible far behind the adc's and will just get destroyed by roams.

The difference between 18-36 gold per regular minion and 300-600 for kill is huge. It would just be really unbalanced.

Pannanja1 votes

Okay, so you make kills worth less to reduce snowballing. Perhaps passive gold generation is increased. The main point is the 12 item slots. The increased income is just to allow champions to get to full build without two hour games.

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