ARAM ... a few suggestions to ponder
- Get Rid of the Time Penalty for Dodging an ARAM match.
its really silly to have this. Why? because its ARAM. In the spirit of ARAM, sure, if I roll Zac I'll play him. If I play 4 to 5 matches of ARAM everyday and I roll Zac at least once a day, the third time I roll him I am (and have) going to start DODGING. And because its supposedly random, something like this will happen (and has happened) from time to time. Why force me to go play Hearthstone just because I don't want to play Zac for the 7th time in 4 days??? And since everyone has a few champs that they don't want to play over and over again, for whatever reason, it doesn't make sense to have a "Time Penalty" which does nothing but prevent a player from playing for a short period of time.
- Impose an IP cost per ARAM Dodge. An IP cost (Not a Punishment) makes far more sense than a "time penalty." An IP Cost per Dodge would allow players to Dodge all they want, and still play (because the Time Penalty has been removed.) But, at the same time an IP Cost per dodge will cause players to carefully weight the benefits and costs of a Dodge, and over time will reduce the number of dodges.
In the data that I have collected on over 500 games of ARAM, more than 1/3 of ARAM match-ups are Abandoned because at least one player was dissatisfied with the champ that they rolled. 1 out of every three games is abandoned. This says a lot about how players perceive this game mode. Don't ignore the players obvious sentiments about this mode. They do not wish to play undesirable champs or champs that they are not good with, and would rather take the current Time Penalty.
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Make ARAM an UNLOCKABLE Game Mode. You must have 20 champs on your account (not including the freebies) before ARAM Unlocks for you. This will deal a good blow to ARAM-Accounts, but probably won't solve that problem entirely, as All ADC accounts, or ALL Mage accounts are possible.
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Personal Champ Ban List (for accounts with over 50 champs)
Another No-Brainer. Instead of Banning Zac, and Cho'gath and Evelynn for all 10 players, allow me to Ban them from my possible Rolls. If a specific Champ that I absolutely detest comes up in 2 random rolls, I can revamp my Ban list and prevent them from coming up over and over and over again until I'm dodging every game I queue up for.
These are my suggestions.
Hopefully, RIOT will take them into consideration and begin implementing them ASAP.
POST SCRIPT:
(when's the last time you've seen a "Post Script"???) It just occured to me, someone might say that getting rid of the Time Penalty and imposing an IP Cost would lead to ADAT instead of ARAM. (ADAT = All Dodge All the Time.) I don't think this would be a problem, because the current system used by Riot reduces the Player pool by 1 for each dodge while that player serves his Time Penalty. If the Time Penalty is eliminated, the player pool would not be reduced, and essentially, the IP Cost would simply give players another option besides the 2 Free Re-rolls. Thus, if you ran out of Re-Rolls you'd be able to use IP.
As a matter of fact, I think that having two seperate IP Costs (One IP Cost for a Re-roll and one IP Cost for a Dodge, where the cost of a Dodge was twice the cost of a re-roll) might go along way toward improving the situation as well as player satisfaction with this game mode.
or
in the same team...
and love playing him. I learned that in the right comp
is OP. I learned that
wasn't useless, and was very fun to play.