Free for all Map Anyone?

Gradunk·11/29/2014, 1:39:13 AM·22 votes·3,438 views

I'll get the summoning out of the way first. you can either enter this map by yourself, or as a group of 2, 6, or 12 people. No duo ques are allowed for solo teams, as a free for all, it would be unfair. You enter alone or with 6 people to play a game of 6 team solo free for all, or enter alone, or with 2 or 12 people for a game with teams of 2 people.

Every player receives a passive defensive buff equal to 0.5 Armor / min, 0.5 MR / min, 0.25 Health/5 / min, and 0.25 Mana/5 / min.

The Warrior inhibitors spawn the fighter minions and Mage inhibitors spawn the caster, but the nexus still spawns the cannons. instead of 3 minions per lane per wave, the inhibitors spawn 2 per lane per wave. With the cannons spawned every third wave like normal. As you can see I made 2 paths for minions to travel down. They would meet in each junction and the remnants of each fight there would travel to the center of the map. they would continue to travel in a figure 8 till they reach the opposite base. If the opponent opposite you has been destroyed, your nexus randomly chooses a different enemy to attack, but all minions must still reach the middle of the map.

If a champion dies, to make it so the game isn't based off kill stealing, players are rewarded gold depending on the amount of damage they deal. As an example. Lets say 3 people result in a champion dieing. 1 person deals 50% of the damage, one person deals 49% of the damage and another person 1 hits them for the kill worth 300 gold. 150 gold would go toward player 1, 147 gold to player 2, and 3 gold to player 3. With this, it would actually discourage people from ksing.

Instead of granting Super minions for destroying inhibitors, the type of inhibitor you destroyed stops the spawning of that kind of minion. If both inhibitors on one team are destroyed, the cannon minions also stop. Inhibitors respawn after 120 seconds at full health.

Since I didn't include either a baron or dragon on this map I compensated. The inhibitors fight back and have their own sets of abilities. This also makes it so minions cant destroy your inhibitors, which stops the need to camp in your base for the rest of the game.

The caster inhibitors are Super Giant Caster Minions. For their basic attack, they slam their staff down with such force that a shockwave ensues dealing 50% AP to all enemies within range. They can also charge a beam that fires at an enemy after a 1 second channel dealing 100% AP and reducing the enemies MR by 35% for 5 seconds (10 second cooldown). When a Caster falls below 30% health, the staff breaks into 2 wands which doubles its AS and reduces the beams CD by 5 seconds. Stats: Hp: 550 (+25/min), Armor: 30 (+1/min), MR: 30(+1/min), AD: 0, AS: .6 (+.02/min), AP: 100 (+15/min), MS: 400, HP Regen: 1% max hp/second WHILE OUT OF COMBAT Attack Range: 700

The Warrior inhibitors are Giant Golems with stone clubs. They just beat you with it for their basic attack. They can also grab a rock from their stomach and throw it at an enemy who is at most 600 units away dealing 120% AD and stunning them for 1.5 seconds (9 second cooldown). When a golem falls below 30% health the club breaks into a stone sword granting it 35% armor penetration and an additional 50(+1/min) AD. Stats: Hp: 600 (+40/min), Armor: 50 (+2/min), MR: 50(+2/min), AD: 150 (+5/min), AS: .8 (+.04/min), AP: 0, MS: 450, HP Regen: 1% max hp/second WHILE OUT OF COMBAT, Attack Range: 150

The green "jungle camp" is a defensive buff, increasing your max HP by 10%.

If a teams nexus is destroyed it doesn't mean that player loses. Once they are destroyed however, several things happen: -----Inhibitors stop respawning -----Cannon minions no longer spawn -----The player is no longer able to shop -----The base is deactivated preventing health or mana regeneration -----Your defensive buff increases by 10% per minute you're alive up to an extra 100%. ----------------------------------------------------BUT--------------------------------------------------- Unless that player was dead when the nexus was destroyed, or was alive during and dies afterwords, the player is not considered 'defeated'. A player can still win if his/her nexus is destroyed so long as they're the last one alive and all the other nexuses have also been destroyed.

Once you are out of the game however, you can choose whether you want to spectate the rest of the game or leave to the main LOL screen. You can leave at any time if you choose to spectate.

PLEASE comment to say your thoughts. All criticism is welcome.

19 Comments

DarkLiquidDeath11/29/2014, 5:11:54 AM7 votes

I think it would work better if there were two per team. Free for all makes a bunch of champs useless. Most supports would be really weak and Kalista and Shen would be garbage.

warpenguin55511/30/2014, 4:51:51 PM2 votes

i remember this from the old boards, and i still like this idea.

SwainDaRokJensen11/29/2014, 4:56:40 PM2 votes

Would be interesting, I think i saw a post on this awhile ago and it looked good even then.

TheKingDodo11/29/2014, 10:07:00 AM1 votes

inb4 jaxes bashing each other to deaths

727PP11/29/2014, 4:59:04 PM1 votes

Love it.

BLU Medic11/30/2014, 11:48:16 AM1 votes

It would be fun, but a free for all game mode locks out all champions who are reliant on other players, particularly weaker supports. If you were to make it a multi-team with 2 players per team, so supports can be of use too, it'd be much better.

Gradunk11/30/2014, 3:45:01 PM1 votes

I think it would work better if there were two per team. Free for all makes a bunch of champs useless. Most supports would be really weak and Kalista and Shen would be garbage.

It would be fun, but a free for all game mode locks out all champions who are reliant on other players, particularly weaker supports. If you were to make it a multi-team with 2 players per team, so supports can be of use too, it'd be much better.

It seems you both missed a paragraph. You enter alone or with 6 people to play a game of 6 team solo free for all, or enter alone, or with 2 or 12 people for a game with teams of 2 people.

Would be interesting, I think i saw a post on this awhile ago and it looked good even then.

Yes i had this post on the old forums but some of the things a few people said got me thinking. i hugely revised it. Glad you guys like it.

ItzCoatl12/7/2014, 2:58:58 PM1 votes

Would you disable wards or no?

Gradunk10/2/2015, 11:32:51 PM1 votes

Glad you liked it arl. and thanks for actually commenting. don't know why so few people do.

AngryVegetables911/29/2014, 4:36:16 AM1 votes

Haha, I like it!

BallisticMouse11/29/2014, 7:17:45 AM1 votes

I've dreamed of this for a long time! Mostly so I could play with an odd number of friends without it being unfair. Such as 3 friends without 1v2, or 5 without 2v3.

Brakon9/29/2015, 12:10:23 AM1 votes

This is one of the greatest posts on the Forums. Great work!

Marinaras Trench11/29/2014, 1:54:55 AM1 votes

Good job, +1

Gradunk1/12/2015, 11:10:55 PM

why would i disable wards?

Gradunk9/26/2015, 3:35:37 AM

bump cause i can