Free for all Anyone?
I attached a picture of the near finished product. The only thing I know needs work is the location/lack of bushes.
I'll get the summoning out of the way first. you can either enter this map by yourself, or as a group of 2, 6, or 12 people. No duo ques are allowed for solo teams, as a free for all, it would be unfair. You enter alone or with 6 people to play a game of 6 team solo free for all, or enter alone, or with 2 or 12 people for a game with teams of 2 people.
Every player receives a passive defensive buff equal to 0.5 Armor / min, 0.5 MR / min, 0.25 Health/5 / min, and 0.25 Mana/5 / min.
The Warrior inhibitors spawn the fighter minions and Mage inhibitors spawn the caster, but the nexus still spawns the cannons. instead of 3 minions per lane per wave, the inhibitors spawn 2 per lane per wave. With the cannons spawned every third wave like normal. As you can see I made 2 paths for minions to travel down. They would meet in each junction and the remnants of each fight there would travel to the center of the map. they would continue to travel in a figure 8 till they reach the opposite base. If the opponent opposite you has been destroyed, your nexus randomly chooses a different enemy to attack, but all minions must still reach the middle of the map.
If a champion dies, to make it so the game isn't based off kill stealing, players are rewarded gold depending on the amount of damage they deal. As an example. Lets say 3 people result in a champion dieing. 1 person deals 50% of the damage, one person deals 49% of the damage and another person 1 hits them for the kill worth 300 gold. 150 gold would go toward player 1, 147 gold to player 2, and 3 gold to player 3. With this, it would actually discourage people from ksing.
Instead of granting Super minions for destroying inhibitors, the type of inhibitor you destroyed stops the spawning of that kind of minion. If both inhibitors on one team are destroyed, the cannon minions also stop. Inhibitors respawn after 120 seconds at full health.
Since I didn't include either a baron or dragon on this map I compensated. The inhibitors fight back and have their own sets of abilities.
The caster inhibitors are Super Giant Caster Minions. For their basic attack, they slam their staff down with such force that a shockwave ensues dealing 50% AP to all enemies within range. They can also charge a beam that fires at an enemy after a 1 second channel dealing 100% AP and reducing the enemies MR by 35% for 5 seconds (10 second cooldown). When a Caster falls below 30% health, the staff breaks into 2 wands which doubles its AS and reduces the beams CD by 5 seconds. Stats: Hp: 550 (+25/min), Armor: 30 (+1/min), MR: 30(+1/min), AD: 0, AS: .6 (+.02/min), AP: 100 (+20/min), MS: 400, HP Regen: 1% max hp/second WHILE OUT OF COMBAT Attack Range: 700
The Warrior inhibitors are Giant Golems with stone clubs. They just beat you with it for their basic attack. They can also grab a rock from their stomach and throw it at an enemy who is at most 600 units away dealing 120% AD and stunning them for 1.5 seconds (9 second cooldown). When a golem falls below 30% health the club breaks into a stone sword granting it 35% armor penetration and an additional 50(+1/min) AD. Stats: Hp: 600 (+40/min), Armor: 50 (+2/min), MR: 50(+2/min), AD: 150 (+5/min), AS: .8 (+.05/min), AP: 0, MS: 450, HP Regen: 1% max hp/second WHILE OUT OF COMBAT, Attack Range: 150
The green "jungle camp" is still unclear. as of now i'm thinking of making it a speed boost like in dominion or something. but if you have an idea. dont hesitate to say something
If a teams nexus is destroyed it doesn't mean that player loses. Once they are destroyed however, several things happen: -----Inhibitors stop respawning -----Cannon minions no longer spawn -----The player is no longer able to shop -----The base is deactivated preventing health or mana regeneration -----Your defensive buff increases by 10% per minute you're alive up to an extra 100%. ----------------------------------------------------BUT--------------------------------------------------- Unless that player was dead when the nexus was destroyed, or was alive during and dies afterwords, the player is not considered 'defeated'. A player can still win if his/her nexus is destroyed so long as they're the last one alive and all the other nexuses have also been destroyed.
Once you are out of the game however, you can choose whether you want to spectate the rest of the game or leave to the main LOL screen. You can leave at any time if you choose to spectate.
PLEASE comment to say your thoughts. All criticism is welcome.