[Game Mode/Map Concept] Stalker/Labyrinth/Lavýrinthos

IRLRenekton·9/27/2014, 10:51:16 PM·3 votes·758 views

Map concept inspired by REGRET EXEGERSI's labyrinth concept. I originally had this as a two week game mode, but saw the magic that could be done with a map with a maze-like structure.

Blue team Population: 5 Stats: normal/100% The stats of items, however, are increased by 150%, except mov. speed.

Red team Population: 1 Stats: Increased- Mov. Speed increased by 50 40% cdr 3500 base health at the start of the game 8771 base health when in base after 15 minutes (+240 per minute) 5500 base health when outside base after 15 minutes (+140 per minute) Hp and resource per 5 is increased by 100% 200% increased defensive stats. 150% increased offensive stats, 350% when level 18 is achieved. All critical strike is removed.

Map: Like dominion, the map is a more rounded, in an hexagonal structure, but much larger. The blue team spawn points are at the 6 points in the map, if none is chosen before they respawn they will be placed at the point where they spawned last. Directly in the middle of the map is the enemy Nexus, guarded solely by the red team player, whom is randomly chosen at the start of the game, not champion select. Red minions will circle the map after reaching the ends of their lanes, which could form a wall for blue team players that have recently respawned or backed. Red super minions will spawn at 25 minutes. The red team's nexus will attack like a tower to protect itself, but it is a weaker version, albeit with a faster attack speed. The guardian spawns at 1:30 in directly under the red team nexus. The guardian can change the layout of the map every 5 minutes, the map layouts replace the area where normally the basic stats of his team is the middle left of the screen, for 5 seconds after changing the map layout the guardian can go through terrain, but only if they have been out of combat for 5 seconds. The objective of the blue team is to destroy the guardian's nexus before a timer runs out. The original timer is 20 minutes, and is increased by 10 for every tower destroyed, to a max of 60 minutes. The objective of the guardian is to stall the enemy team from taking his nexus, having power that rivals even Baron Nashor.

Well, what do you think? What should be changed for balance?

4 Comments

GiantRobotCamels9/29/2014, 11:28:02 PM1 votes

I think this game mode has promise however I think it needs a lot of work. For example:

  • What is the starting layout of the map? and how does the guardian change the map layout?
    • if the guardian tries to change an area of the map occupied by a player, what happens to the player?
    • Does changing the map move the turrets or spawns at all? or only the jungle in between?
  • Also with it being a 1v5 it sounds like the blue team has an advantage just because of their numbers. (have you ever tried to defend all 3 lanes of SR by yourself against 5 bots? It doesn't matter how fed you get, you will still lose turrets because you cant be everywhere at once.)

These are just some thoughts I had. I would love to hear your opinion on the matter.

-GRC