New Game Mode: Rage

Anonymous Blur·6/19/2015, 9:20:28 PM·1 votes·462 views

Map- Summoners Rift Map Description- The map turrets that are knocked on their sides, causing an obstacle for you to get around, or even support for your escape. There are some paths that are blocked off, as if the map is a maze, making it harder to get from one side to the other. The camps are no longer there, but in place of the creeps, there are Health/Mana packs (Ex- Howling Abyss). The map is darkened, and foggy like the doom-bots mode. There is no map, only health bar, experience bar, and mana bar. Your teammates faces aren't on the side, nor is your own, giving yourself more vision of your surroundings. Death timers increase by 5 seconds for Sions each time a SIon is killed, and 1 second each time Blue Team player is killed. Two Teams: Blue Team- Players are any champion they choose to be. (Besides Sion, Teemo, Evelynn and Karthus) (Preferred are- Aniva, Trundle, Veigar) Red Team- players are all Sion. They spawn in his passive, and instead of it being Q W E R being his speed up, each of them speed up individually so you get one chance every 10 seconds to use your Q W E R when chasing someone from the Blue team. At Level 1 the Sion's start with 50 Armor, Level 1-10 They get 5 armor each level. So by Level 10 the Sion's have 100 Armor, (Same with Magic Resist) Levels 11-18 its 50 per-level, putting them at 500 Armor and 500 Magic Resist at Level 18. They start at 650 Health. They get 100 health per-level from 1-10 Putting them at 1650 HP at level 10, then 200 health per level from 11-18, putting them at 3,250 health at level 18. The Sion cannot build any defense items (Armor, Magic Resist, Mana Regen, Health Regen, Health) Only damage, Movement speed, and Attack speed. YOU CANNOT SURRENDER Game Objective: Blue Team- Get to the other side of the map regardless of how long the game goes. Red Team- Stop the Blue Team from getting to the other side as long as possible.

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