New Mode Idea: Multiple Champions Per Player
Sometimes if LoL, we may get put against a champion who we just suck against given the current skill set we just gave ourselves, and will suck at the game (or if you are some pro player, you might not have this problem, so good for you). So, each summoner gets two champions per game. They chose two champions, that must be two different roles (both can't have a main role of Marksman). Level experience and cs transfer over, but items and the abilities do not. Neither do stacks on items or abilities (you can't cs with
early, then switch to a
with 300 stacks, you have to build those up individually).
Maybe as a potential to not spoil those dominating with both champions, make their second champion have limited lives. Lives might be able to be bought for something like 1,500 gold, and gained on Baron/Dragon kill (if this would take place on SR and not a different map), and for every kill and every 2 assists.
Gold will be unique to each champion. Cs will transfer as bonus gold, but if you have 4,000 gold, buy a 3,000 old item, and then switch champions, you will not have 1,000 gold on that champion, you will have 4,000. This is to allow you to actually get a build on your second champion. However, if you buy lives for your second champion, that gold will affect both investments, so you must have 1,500 (or however much it would be, if you had to buy lives) in both accounts.
Also, Ultimate's (R) will not transfer over, say if you are a champion like
who is also playing a
.
This can be another component of strategy, because you can play tank one role, then assassin the next. You also can switch with your teammates. If your ADC is struggling bot, you can switch to an ADC if you chose one and have your ADC switch to a top laner if they chose one.
What do you think of the idea? Do you like it? Leave a comment.