Custom Rules Idea

Blue Socialist·7/24/2015, 2:26:28 AM·3 votes·939 views

What if...there was a tool that you could use to make YOUR OWN gameplay balances and the like for custom games that you host, with flexibility to account for maybe certain champions should be disabled entirely (Teemo in Hide and Seek anyone?) or maybe reduce cooldowns significantly (custom URF that's more OP than URF?) to better suit the custom game you're thinking of doing.

Basically the idea is two-fold: A) A "customization mini-game" of making all the gameplay balances you can think of (within reason, not something like put Dragon at Nexus turret. Thinking more along the lines of stuff Riot's able to do with buffs/nerfs that aren't rework related but more mana cost, cooldowns, etc. related). I'm seeing it as sort of like the Item Set customization option you have except the impact applies to what everyone experiences instead of just you. Speaking of Item Set customization though, with the new Zeke's Harbinger item being introduced, but it not really being favorable balance-wise to some Rioters (looking at you Zirene, you know what a lot are thinking lol), maybe customization to Items and their effects would be an interesting concept too (although of course when it comes to the unique actives and the like, it'd prob be restricted to the existing ones since unique coding is involved for those) since items can be a big part of gameplay balance too.

B) Custom games having the option to apply "custom rules" that the player hosting the game made. idk maybe there could be a way to show them all formatted sort of like the patch notes so it's readable, so that people going into the lobby can know what to expect if they want to check it. Maybe there could be a unique format with the custom rules such that they can be easily copied, saved, imported, and the like to share across all players (since after all, seeing what others come up with could inspire other ideas to their unique rules)

Potential beneficial consequences if this were to work:

  1. We all know those people who think a certain champion is too OP and needs to be nerfed, or is too weak and needs to be buffed. Well, they can try it out here and have others see what it'd be like too. Who knows, maybe it could transition to a way for players to give Riot feedback on buffs/nerfs that may not be a bad idea based on actual gameplay with it.
  2. Custom game modes that fans like to play can have better enforced rules (less room for trolling)
  3. Sort of offers a perspective to the fans of the kinds of challenges Riot deals with when it comes to balancing all these challenges and offers an interesting way to see what they can come up with for fun

I see a lot of UI challenges in this (how would this be designed such that it isn't really hard to make kind of thing) as well as a lot of work that would probably have to go into this, but idk thought it'd be an interesting concept. What do you all think?

2 Comments

Sir Poodle7/30/2015, 10:14:04 AM1 votes

I've often thought about this. There could be an "Expand for advanced options." Let's brainstorm!

+/- [input box] [dropdown menu of the 18 stats (Health, Mana, Health Regen, Mana Regen, AD, AP, Armor, MR, AS, CDR, Crit chance, MS, Both kinds of penetration, Lifesteal, Spellvamp, Range, Tenacity] for [Specific champion(s), Blue team, Red team, Summoner Name]

+/- Number of bans (if in draft) for [Blue team, Red team, Both]

[Dropdown menu for each jungle monster camp] spawns at [input box for time] and [input box for time] after every monster is killed.

+/- [input box for number] limit on [dropdown for AS/CDR]

Players on [Blue team, Red team, both] and [Summoner names] start with [input box] gold and generate [input box] per 10 seconds after [time input box]

Too lazy to figure out a UI for the following, not because it's hard but because I'm tired: Base kill gold, % up/down for killing spree/ death streak (http://leagueoflegends.wikia.com/wiki/Kill#Gold_reward) First blood bonus Alternate ceilings and floors on gold value for killing sprees/death streaks Duration of Baron, Blue and Red buffs, collectively or individually. +/- Turret stats, so you can "personalize" each of the 10 different types of turrets on each side, or, say give a health boost of 200 to all. Minion stats, in a similar vein to the UI for champion stats Minion spawn rates Inhibitor respawn time and defensive statsfor each lane and side Nexus defensive stats for each side

Other things?

Hope this gets noticed!

P.S. No matter what, this should-for-certain be on the PBE for the testers to use to corner bugs.