Battle for Top (custom game mode) NEW!
I just had the idea for a new custom game mode on the crystal scar (dominion) map. Here is a short list of basic rules to spell out the game, and if it turns out fun and catches on i will re-write the rules to be as organized and clear as possible.
I based some of the rules on the way we structured King of the Scar.
BATTLE FOR TOP!!!!!!!!!!
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Match starts as soon as the gates open. Both teams rush to top and battle 5v5 to cap the top turret.
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Players may not enter the jungle, the match is limited the lanes between top and the entrances to each teams base.
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Once a team caps top, they win the first round.
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The winning team may kill the losing team, or chase them into their base. But once they are all dead, or have gotten away to the safety of the nexus lazer, the round is over. Or the losing team can comeback and kill the winning team.
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However the round ends, once it is over the losing team must travel to top and neutralize it, while** the winning team goes bot, and caps a turret**.
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Once the winners have a bot turret capped, and top is neuted. Both teams assemble on their MID turrets, they agree on a start time for the round once both teams are ready, and rush back into battle for the top turret!
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If the losing team wins the second round, they neutralize the bot turret, but do not cap it. Each round the turret can only go half way, either capped, or neutralized.
(example. team 2 loses round 1, and team 1 caps bot. team 2 then wins round 2 and neutralizes bot. then team 2 wins round 3 and caps bot.)
- The game ends when the one capped turret eventually drains the losing teams nexux points and their nexus explodes. Game over.
I hope this works out, and catches on. It sounds pretty fun in my head and typed out.
-Hawk