A big THANK YOU to Riot for fixing ARAM! ^-^

Blancmark··36 votes·2,477 views

I've said it before elsewhere, and I'll say it again. Thank you Riot. I mean it, thank you! ^-^

For several months, ARAM was becoming far too difficult to win. My usual winrates went down suddenly, and ARAM became a mode where my team would lose 9 out of 10 matches, for no apparent reason. Later, I read on the boards and website that ARAM was flooded with accounts that are optimized for ARAM, utilizing only champions, builds and runes that have a clear advantage, the most obvious one being range.

Then Riot introduced Mark/Dash as a summoner spell, and voila, my winrates went back to normal. Melee champs are viable once more, and it's been super fun to casually enjoy ARAM once again. ^-^ With the added fun/chaos of this new-ish mechanic (Lee Sin was the first to use it, whereas the actual spell was introduced during the Snowdown Legend of the Poro King limited mode. While I agree the damage doesn't necessarily have to be present, and the cooldown might be increased some, this one change alone has, at least in my experience, drastically improved the overall balance and quality of ARAM. ^-^ I am delighted with this change.

Those who are butthurt about it, and say ARAM is ruined because of Mark/Dash... I'm willing to bet this is because of several reasons:

  1. Their ARAM-optimized accounts no longer provide a clear advantage anymore.
  2. They have trouble dealing with the new mechanic.

With every new mechanic, item, or champion or whatnot, there are usually two reactions in general. Either it's "weak" or it's "OP". It's weak when they are unable to use the new content properly, and it's OP when their opponent is able to. The mechanic itself in ARAM is not OP, nor weak. It adds extra tactical elements, and more decisions. Do you jump in now for the kill? Is that wise? Will you risk it? Or will you save your Dash for another opportunity? It can also be dodged relatively easily, due to the rather slow movement of the projectile.

If you fail to dodge or get to safety/heal in time...don't get butthurt that a melee bruiser/assassin/tank dashes to you and slaughters the crap outta you and your team. There's plenty of counterplay to this mechanic, so it all comes down to your personal skill as a player. If you can't win with your Ezreal, Lucian, Yi, Kat, Xerath or what have you, because Darius' and Sions are now in your face, you need more practice. Don't take it out on a new summoner spell. ^-^

So, to close, thank you very much Riot. <3 You made ARAM fun to play again, as the casual mode it's supposed to be.

41 Comments

The Bearded Bard23 votes

Won't be perfect until they unlock all champions for aram.

Original Quitter1 votes

Or you do.........

You can unlock all the champions, it's not that hard if you have a job. Be productive. It took me about a year to unlock all the champions in 2013, then its just a matter of stocking up some IP every few months or so.

You can unlock ALOT of champions for 100$ if you do it when they are on sale.

Minarde10 votes

Unlocking all champs for ARAM removes the ability to stack specific champs on an account. It's intended to stop ARAM-optimized accounts, not to be able to play more champs.

The Lexer3 votes

and who the hell would pay $100 for something you can get for free if you put time into it. I'll use my $100 on skins and food

Kieik1 votes

People whose time is worth more than 100$.

You don't need a fancy job.. just something around 20$/h. Would u get all champs playing 5h? Most people with jobs could working 5h :)

The Bearded Bard2 votes

{quoted}

Or you do.........

You can unlock all the champions, it's not that hard if you have a job. Be productive. It took me about a year to unlock all the champions in 2013, then its just a matter of stocking up some IP every few months or so.

You can unlock ALOT of champions for 100$ if you do it when they are on sale.

I have all the champs with full rune pages and a ton of IP left over. The reason I want all champs unlocked for ARAM is so people stop using ARAM accounts. I'm sick of seeing the exact same 10 champions in a mode that's supposed to be RANDOM.

DarkestOfNights1 votes

...You do realize that it's so that there is no such thing as ARAM accounts, that have only unlocked specific champions that are vastly better at ARAM than others? So that it's balanced in some way? Instead of the guy with the top most ARAM characters only randoming an OP hero every single round?

Migrañaboy5 votes

This would be the real ultimate solution, but seems that Riot think this is a threat to their business model.

I wanna guess that a good deal of players on the server play ARAM exclusively, and they don't want to lose opportunities to make people invest RP in champions. Something that we won't ever know.

Failbot Deploy16 votes

I disagree. I don't have an ARAM account. I enjoy playing mostly melee champions and I can't stand this mode. This just turned it into fatty dives in and disables people while the team cleans up. It's not actually fun and though it does now promote a new style of play, it's not any better than it was before. Now all of the games I play are snowballs/steamrolls.

You think there are actually more decisions, but it's really "Are we ahead? Okay I'll jump in and win."

LeBlanc Jameś15 votes

I can't stand the mark/snowball. I like Aram just for the reason that it felt like a relaxing way to practice team fights. Now there is an element that does not exist in any other mode.

I have only played ARAM 3 times since the change.

Ghost Monster1 votes

http://www.lolking.net/summoner/na/43354343

Look at that gold 3. Op is bronze IV. I think there's going to be a pattern in people who like and people who hate mark/dash.

4nth0l0gy3 votes

Well, the fact is, it's not summoners rift. On the rift, champions can sneak theough bushes or hide around corners. There's the whole aspect of vision and objective control that makes an enemy team have to expose themselves to contest and win.

In ARAM, that is not the case. You cant back to heal poke damage, you can't get a sneaky catch, you can't flank...it's all very linear and predictable. This is why the poke meta had been so dominant on Howling Abyss: because poke champions deal the most damage with the least risk, and on a completely predictable, linear map like the Abyss, you can't do a thing about it without losing half your life before you engage.

Until mark/dash.

My point is, ARAM can help you practice teamfighting, but only insofar as positioning and target focus during the actual fight. The champions you fight will not be the ones you typically face on SR, the methods of engage are markedly different and more limited, and the lack of secondary objectives reduces a teams ability to force fights. They're not the same, and they shouldn't be.

lightdragoon889 votes

{quoted}

So, to close, thank you very much Riot. <3 You made ARAM fun to play again, as the casual mode it's supposed to be.

And right here is the main problem: People who seem to like it are those that think the mode is supposed to be "casual"

Oh no...people using champs and runes that gives advantage? SO DOES EVERY OTHER MODE!!!!!

And you really..really....**REALLY **think this is going to stop ARAM accounts? No..those people will just make new ones and only have champs that mark/dash has made OP.

TurquoiseYoshi3 votes

[deleted]

lightdragoon889 votes

Unfortunately it did not balance the game, just shifted it to another type of champs: the CC tanks.

Before the spell, all champs asides from fighters were useable.

After the spell, it the CC tank champs that have become OP with everyone else is almost useless.

Their balance right now...just lowered the champ pool

Teemo x Katarina8 votes

Haha, "balanced." If you consider the CC tanks, Jax, and any other "in your face" champions being able to completely decimate any squishy with little risk b/c they can now save their skills for escapes as balanced then I have nothing more to say. And for those who say that long range poke won ARAM games, you are incorrect. Wave clear was the #1 winner, along with reliable heals. Mark/dash DID make a new set of characters OP, again unless you think a free dive for Amumu or Fidds ult does not make them unbalanced.

AtheosisX4 votes

{quoted}

And right here is the main problem: People who seem to like it are those that think the mode is supposed to be "casual"

Oh no...people using champs and runes that gives advantage? SO DOES EVERY OTHER MODE!!!!!

And you really..really....**REALLY **think this is going to stop ARAM accounts? No..those people will just make new ones and only have champs that mark/dash has made OP.

People downvoting this post are idiots. The new ARAM accounts will actually be worse as the AOE ult champs are far more oppressive with mark/dash than the poke champs ever were.

Hoggy8 votes

The major problems with mark/dash are its cooldown and its range, not its actual inclusion into the mode.

Both of those are getting fixed currently on the PBE.

Now if only they would add that you can't teleport to minions, it would be perfect.

Note: I don't have an ARAM-specific account and wouldn't think of doing something as lame as that.

grLKQ9ma0o8 votes

I mean... I dare you to deal with a lissandra that takes mark/dash and can instantly engage with M/D into her W-ult. It's not balanced. Champions are balanced around their engages and their mobility. This completely reverses that.

bens on 287 votes

I like mark/dash and agree with you that CD should be increased. this is a troll post though right...?

Migrañaboy6 votes

If you say that you start winning because of mark/dash, maybe the problem was your decision making. Sure, skillshot poking is cheese, but there were tools to counter that, and having patience.

Mark/dash is just another comeback enabler or equalizer, if you haven't realized that. It's been the Rito trend or politic since s5 began.

Hellmet6 votes

Mark/Dash was fun as a side game for a month, but why would anybody want it permanently in ARAM? I play mostly ranked and jump into ARAM when I want to just chill and have some fun. To me Mark/Dash has taken a lot of that fun away because it has taken away a lot of strategy and greatly lowered the champs that are interesting to play in it.

And are you seriously saying that there are people who created accounts specifically for ARAM? That's freaking stupid, real stupid. I can't believe that people would be that shallow and that big of a loser. And more importantly, I could care less. I have never played a game of ARAM where I have felt that people on the other team are rigging the game. Who gives a crap, just go in and have fun.

Want to know what's not fun though? Having a tank from the other team basically getting a insta 3 flash length jump into your team... what a bore. It takes away so much strat in the game that there is no point in playing it anymore.

Honestly if they keep Mark/Dash in then they should take away about 70 champs.. just let people pick from about 15 to 20 that's left that play that style. That's what the game has been reduced to.

Zielmann6 votes

Your thread is hopefully correct, but not in the context that you present it.

The real thank-you to Riot is for the additional changes to snowball that went onto PBE. They tried modifying the damage aspect, but the rest of the absurd utility of the spell still made it optimal to take on 90+% of champions. Finally they realize that pretty much every single aspect of the spell was too powerful, so they're significantly lowering the range (you should be able to actually see a champion when they throw them now, instead of them just appearing from off the screen), and doubling the cooldown.

So, hopefully, when the next patch rolls around, the spell will actually fall back into the role it's supposed to have had the whole time: A summoner spell option available to those who want or need the extra engage tool, while not being a nearly mandatory spell on every single champion in the game. Maybe, just maybe, ARAM can go back to feeling more like ARAM and less like a gimmicky featured mode after this change.

lightdragoon883 votes

I agree. After this PBE change, ARAM might actually be fun again.

bens on 282 votes

Agreed! i am still having a blast with my friends but we definitely knew it was seriously overpowered and sometimes resulted in a really stupid game. definitely feels gimmicky. But great revisions all around, especially with the 40 sec cooldown, and glad to see Riot continually working on this and admitting that it needed some changes.

AtheosisX3 votes

{quoted}

Your thread is hopefully correct, but not in the context that you present it.

The real thank-you to Riot is for the additional changes to snowball that went onto PBE. They tried modifying the damage aspect, but the rest of the absurd utility of the spell still made it optimal to take on 90+% of champions. Finally they realize that pretty much every single aspect of the spell was too powerful, so they're significantly lowering the range (you should be able to actually see a champion when they throw them now, instead of them just appearing from off the screen), and doubling the cooldown.

So, hopefully, when the next patch rolls around, the spell will actually fall back into the role it's supposed to have had the whole time: A summoner spell option available to those who want or need the extra engage tool, while not being a nearly mandatory spell on every single champion in the game. Maybe, just maybe, ARAM can go back to feeling more like ARAM and less like a gimmicky featured mode after this change.

Deleting it is the only surefire way to get ARAM to feel like ARAM again. They should've just opened up the entire champ roster for everyone on ARAM. That was the way to address godmode teams of ARAM account players, not this crap.

Zielmann2 votes

I got to try the modifications out on PBE some yesterday, and I will say that the changes make it feel much more healthy for the game. Poke can poke. It's no longer constant chaos. Things feels a little more organized. And most importantly, when I took the spell on a champion it wasn't really intended for (Brand), I actually wished I had taken something else. I felt that overall, running exhaust (my preference) would have been a greater contributor to the team and maybe made things go a little more smoothly.

I'm with you, though. My preference would be for snowball to disappear, and all champs to be opened up. But in a world where snowball has to stay in, the changes they have planned do put it in a much better spot than it was before, and the game has a lot of the old feel and flow back.

Pucking Purrfect5 votes

Mark/Dash FTW.

Krigjer5 votes

I don't like ARAM and avoid it regardless, but based on what I've seen on the forums I had even more reason to never play the mode.

Then my friends asked me to last night and we just watched a Katarina land a snowball, BAM pentakill. That doesn't seem healthy.

I know my opinion doesn't weigh much because I hate the mode to begin with though.

Ghost Monster5 votes

Until people make aram accounts built around snowball. It fixes nothing and isn't fun to dodge snowball every single game.

FaRmErX4 votes

if your losing 9/10 games then it must be YOU being a non contirbuting member of the team SO bad in EVERY GAME. Mark hasnt made any champs easier to win with. im not going to quit LOL over this. i really dislike the mark however it is here now so OH WELL

oh wait it did make champs who didnt need the gap close easier to win with.. how much RP for a classic aram lobby Riot ?

FDru3 votes

I wouldn't say "fixed" but... yeah, it's better than it was before. Only 5 champs under 40% win rate now.

Solaxo3 votes

I think you're finally winning because the MM is trying to normalize your W/L ratio..

Decaedeus2 votes

I feel like the Mark/Dash projectile is a bit hard to see though .__. Other than that, I agree with your post.

Ghost Monster2 votes

http://www.lolking.net/summoner/na/52970731

Bronze IV. Thought so. That proves that you just don't understand positioning.

Minarde3 votes

SR rank isn't a good metric to use here, considering this discussion is about ARAM balance. Different game modes emphasize different skill sets, and a player's ability isn't necessarily equal across all modes. For example, I've seen Dominion matches where a team of people ranked Bronze in SR handily beat a team of Plats and Diamonds.

Extreme Troller2 votes

aram is so balanced that everyone pick the same summoner spell.

SKOBODO1 votes

I hope the PBE changes don't go through. CD increased to 40 from 20, range decreased from 2500 to 1600. I'm fine with the range decrease, but 40 sec is a bit much, 25-30 would be more reasonable imo.

Ghost Monster4 votes

RIP your new mark/dash aram account.

SKOBODO1 votes

[{quoted}](name=Ghost Monster,realm=NA,application-id=LFfTlAky,discussion-id=1tBoo82E,comment-id=000c0000,timestamp=2015-05-20T06:45:57.295+0000)

RIP your new mark/dash aram account.

Naw, I never made one like that. The Mark/Dash made ARAM fun for me again, the constant poke war grew old pretty quickly. Is it really that bad to have one casual game mode in the game? I liked ARAM to goof around (and I liked it better before there were rerolls, back when you actually had to create customs instead of queueing for it), and the Mark/Dash made it easier to goof around and have fun. That's how I feel, anyway. I actually made an effort to buy every single champion in the game, because I believe every champion should be available for ARAM. I now have every champion in the game, and no ARAM smurf.

I can sympathize with people who liked poking. The Mark/Dash made other champions more viable. I can also sympathize with people who liked ADC champion in ARAM, those champions got nerfed hard by the Mark/Dash. Still, it helped make the mode more fun (dashing in is fun, and you get to poke a bit more too!) and more champions viable.

killstealbandit1 votes

what they need to fix is the random bots I constantly get placed with in ARAM games.

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