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game mode- remove unique item traits

kaellidor··1 votes·757 views

So ive been thinking about my fun games in U.R.F. last year.... And it made me think about what made it fun... Blowing champions up as fast as I can while rolling my face on the keyboard!!!

I suggest there is a game mode that disables the unique passive on items and allows for 3 of any one item to be built and for its abilities (such as the banshees veil) to be independent of each other (for instance having 3 of them would make it block 3 spells ect). Also champions should start at level 3 on summoners rift.

Imagine a draven with 3 blood-thursters and 3 tri-force! The only thing scarier than that would be a garen or mundo with 3 thorn-mail and 3 warmogs (mmmm look at all that health regen)! Or it could be a 3 death cap and 3 banshees veil LB vs a fizz with the same (the banshees would have different cool downs as abilities hit them). Maybe even a 3 I.E. and 3 static shiv master yi vs a 3 death-cap and zhonyas kat! Let alone a 3 hurricane and BT twitch vs a 3 triforce and black clever corki! Just to name a few builds I would imagine would be fun in this mode!

The reason I say only 3 items that are the same is because it could be taken to the extreme and some items would be a little abusive (further than what im suggesting). For instance 6 thorn-mail would be impossible for an AD team to fight against or 6 death caps would nuke something before it even knew what happened (im thinking a veigar ult). 3 items however would make players create weird builds of the best defensive and offensive items in the game!

gameplay would be almost like normal at the start then explode around mid game into the intense and snowball like U.R.F that we loved sooooo much, but it would have its own identity and its own OP champs that players must discover (like heca, old soraka, sona were at the start of U.R.F last year).

I would love to hear some positive and maybe not so positive feed back on this! Would players find a mode like this interesting?

5 Comments

DWT123451 votes

6 archangles would give you so much freaking ap and mana lol

kaellidor1 votes

lol ya that would be pretty OP!

Lord Dusteon1 votes

Generally the same, except every carry builds 2-3 last whispers/void staffs and does basically true damage to everything.

I don't know about you, but a gamemode wherein tank items are literally 100% useless seems un fun.

kaellidor1 votes

i had never thought of those 2 items, but I don't think tank items would become useless. Take the thorn-mail for example it would reflect 90% of damage before reduction, and I explained about the banshees in the post. I will agree perhaps some tank items will not be very good but they weren't epic in U.R.F anyway either.

Lord Dusteon1 votes

{quoted}

i had never thought of those 2 items, but I don't think tank items would become useless. Take the thorn-mail for example it would reflect 90% of damage before reduction, and I explained about the banshees in the post. I will agree perhaps some tank items will not be very good but they weren't epic in U.R.F anyway either.

The problem is returning 90% damage before reduction is kinda useless when your reduction literally doesn't exist and they can get lifesteal. Sure, ONE AD champion might die if they only autoattacked you, but that's assuming they have no lifesteal, don't use spells, and have less health then you.

All in all, tank items would be nonexistant (as a note, when most champion have one spammable spell and you put all your money into what amounts to ~1500 health and 3 spell shields you'll lose).

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