championship zed feedback @Riotskinteam

UncIe Zed·8/25/2016, 9:46:23 AM·2 votes·1,162 views

Hey everyone, I am gonna give you my feedbacks on this zed skin:

Pros: --> shadows look cool with that blue effect --> Good back animation ! ( I heard that SFX and VFX on it are still WIP but it's good overall) --> very smooth skin, not clunky at all

Cons: --> the particules are not easy to see, like the trail of his w cast animation is almost invisble, his e has the same problem --> the model feels a bit too dark compared to like championship kalista

Conclusion: --> waiting of final version of back and death animation --> make his spells easier to see ( w cast animation and e animation, like u did with project katarina) --> make his model look brighter than actually in order to feel more like a championship zed rather than marauder

Hope u consider the feedback !

1 Comments

VasilisGreen8/25/2016, 9:56:59 PM1 votes

So, from what i've seen in videos so far, i have some things to say that i can't post them on the dedicated thread for the skin on pbe because i am not accepted there yet, since last season. If anyone here sees this and can post it there, please do so, it's important.

So, i am a zed main, actualy, this champion is the only reason i still play this game and i want this skin to be the best it can be.

1.So, straight to the point. His SFX and voice are all identical to Project, i don't know why but that's what is now. If it's intended, it doesn't fit the skin.

2.His respawn animation is the same as Project as well. He should have his own respawn animation. When he spawns from recall he should spawn with his throne. It would be badass.

3.His W has a bluish smoke trail that's traveling on the ground and a shadow pops up at the target location. Classic Zed's W works the same, the shadow element travels through the ground too. The difference is, Classic zed's W is completely black, it's obvious and easy to see and it also fits there. On championship, the smoke effect is too subtle and easy to miss even if you are focusing on it. On the other hand, Shockblade and Project skins have the shadow dash outward from Zed's body itself while also having a trail, it's especialy obvious with Shockblade, and that very effect makes those skins feel incredibly satisfying and immersive, this effect alone makes the skins sooo much better. It makes the W animation more solid, vivid, vibrant. Championship Zed needs this element as well, this skin should be the BEST skin for him, it could easily get a new VO and more elements and be a legendary.

  1. His Shadows look more like transparent black sculptures than shadows. They should be more bluish black and shadowy than a sculpture.

  2. Zed himself could have a bit richer particles on his model.

Actualy, those are all my complaints about it, these things are what i feel need work. I see that so far, his death animation is just not implemented and i expect it will be there soon. That's all from me. If those change, the skin will be perfect. So far, Shockblade is the best skin Zed has and one of the best in the whole game, it's just too good. Championship Zed has the potential to be a LOT better, a different level of better and that's gonna be just by changing those 5 points.

Oh, and one general idea, i think, since they implemented Shadow indicators, to make those indicators unique to each skin to actualy fit in.