Why Is Everyone So Frustrated With Lore?

BlunterMonk·7/13/2015, 11:18:43 PM·4 votes·982 views

Honestly, I really would like to know why people are so vehemently frustrated with the lore of LoL.

I mean, I can understand the want for a juicy story, but this isn't a movie. Also I don't understand why people feel so entitled to good lore when this is not some crazy World of Warcraft style RPG.

All you need to know is 3 things.

  1. Name
  2. Playstyle
  3. Abilities

This is a MOBA for goodness sake, and a free one at that. My favorite champion in the game is Lulu , I absolutely love her. Her cheerfulness, her whimsical carefree spirit, and most importantly, her gameplay. But I have never even tried to read her lore, never.

Please help a Player understand your views.

Lore won't help you win lane, that's all I'm saying.

15 Comments

Melancholy Exile7/14/2015, 3:30:23 AM4 votes

League of Legends had lore which, while far from perfect, still presented an interesting world which people were able to engage with and use as a vehicle for all kinds of stories concerning the characters, city-states and general factional politics that come from a setting that mashes together a vast range of cultures and ideologies. We had enough that you could pick two characters at random and probably answer most of the surface questions about how they would view each other, in some cases drawing on shared histories or parallel experiences to better fill in the blanks. We had major world events, wars, ongoing storylines and even little throwaway character building moments to show us a little more how all these characters fit into the world of Runeterra.

The lore of League of Legends has basically stagnated since 2012 but all that time we've had a series of promises from different people on the lore side of Riot that new and better things were coming. Here's one from June 2012 for example. Over the last three years we've seen more and more things that we once had disappear - League Judgements, dedicated lore AMAs, and even all lines of communication for long periods - but there's always been this understanding that Rioters were looking to do more and better things, they just didn't have the vehicle to deliver them or simply weren't at the point where they could show us what they were working on.

We've seen characters have their identities changed entirely to tell new stories that never materialise; we've seen plotlines left hanging for 3+ years; we've seen promises made and then seemingly forgotten as they're cancelled internally without any word making it to us; we've seen the most-upvoted threads of all time go seemingly unnoticed until very recently, and we've even seen the rug pulled out from under out feet as Riot pulled a grand retcon of the setting as we understood it on us. Time and time again we've seen changes come through without any visible effort to communicate with the lore fanbase either before or after the fact, despite the fact that there were efforts to keep us in the loop and stay engaged in the past. It's been demoralising, trying and it's led to an awful lot of bad blood, much of it unnecessary or overblown, between lore fans and the narrative team.

If I had to draw a comparison (Although it's hardly going to be 100% accurate) it's a little like if Riot's balance teams decided to stop trying to make an effort to explain the changes in each patch, stopped asking for any kind of feedback on what people liked about Champions before reworking their kits and refused to give us any sort of insight into their longterm plans or fix any problems that were introduced by, say, sweeping changes to the jungle and jungle itemisation.

And this went on for 3+ years, interspaced by intermittent threads stating Riot's dedication to making things better, perhaps with examples that might never actually reach the game proper.

{quoted}

Please help a Player understand your views.

To put it forward in the simplest way possible: We care about the lore.

Obviously it's absolutely fine that you couldn't care in the slightest about the lore of League of Legends and you're totally right that one doesn't need to know the first thing about it in order to play and enjoy the game, but all the same there are people who do care about it, do enjoy the characters and stories within it, and genuinely want to see Riot live up to their promises and generally make things better.

This isn't a movie and isn't a game like World of Warcraft but that doesn't mean its background can't have depth, nuance, an interesting and internally consistent world, and storylines that, like those that came before, show us the characters from the game interacting in ways that help us learn more about them and Runeterra as a whole.

"Lore won't help you win lane," but being interested in WoW's lore won't improve your PVP mechanics either. Just because story isn't a necessary part of the game and ultimately only appreciated by a niche audience doesn't mean it can't be good, particularly when Riot have multiple teams working on it and are willing to bring on writers like Graham McNeil to improve their product.

People love this setting and its characters. I totally understand if you don't feel the same way, but I hope you can understand that all this anger and frustration is ultimately born out of our desire to see this world live up to its potential and the sense that we've lost so much - both content and time - and ultimately either gained little or been offered things which have been either poorly explained or so very different from what we've been asking for.

We've had Rioters in the recent past encourage us to take them to task until they deliver on their promises and give us cause to feel more positive towards them and the lore, and while more open discussions like those with Bioluminescence have certainly helped, ultimately you've just got a lot of people in a walled community waiting to hear something - anything - and enured to disappointment and a general sense of being let down.

(Sorry that went a bit long. Hopefully I didn't end up rambling too far from the point.)

Sneak Dog7/13/2015, 11:51:35 PM3 votes

Riot removed one of my favorite champions and replaced him with a new one with the same kit. Imagine Lulu being retconned into a sociopathic murderer. Her abilities, while mechanically the same, get reskinned and renamed to reflect this, her VO gets all dark and gritty and her new base skin matches.

In general, people enjoy the game. Some people enjoy reading stories. These people read the stories behind the game and, as a result, enjoy the game more. Riot now retconned the story they used to have. These people now enjoy the game less.

Hellioning7/14/2015, 12:14:17 AM2 votes

Would you play a game where every character were just featureless boxes with no voice over, just sounds to indicate certain abilities?

It's not like visuals help you win lane, either.

bluddragon7/13/2015, 11:47:17 PM2 votes

If people have something, and it is taken away, they will obviously be more annoyed than if was never implemented at all. Even so, they just keep making promises that they aren't keeping, and even removing lore, such as the rivalry of graves and tf.

DrShoking7/13/2015, 11:36:38 PM2 votes

they complain because we used to have the journal of justice and a basic lore that connected champions. But that;s now gone.

TheGrandAlliance7/14/2015, 5:23:02 AM1 votes

{quoted}

Honestly, I really would like to know why people are so vehemently frustrated with the lore of LoL.

I mean, I can understand the want for a juicy story, but this isn't a movie. Also I don't understand why people feel so entitled to good lore when this is not some crazy World of Warcraft style RPG.

All you need to know is 3 things.

  1. Name
  2. Playstyle
  3. Abilities

This is a MOBA for goodness sake, and a free one at that.

Here is your problem. You are describing DOTA.

LoL is/was supposed to be different. It was supposed be a MOBA with heart. A game with story and meanging behind otherwise seemingly random violence. So it wasn't just a bunch of randomness. ONe of the many reasons LoL developers were "cast out" from DOTA because their philosophy and game design differed.

Again... if you don't care about story... DOTA is <<<<<<<<<<<<<<<<<<<<<<<

BTW lore does help you win lane. Case in point Lissandra /Sejuani vs Ashe...

Indeed it is so...

LaceUp237/13/2015, 11:49:37 PM1 votes

Yup, I was personally never a lore fan. Didn't really think it changed the game at all. That being said, the lore was just something people liked. It was just more fantasy to read, like Harry Potter and stuff.

Narasimha7/14/2015, 12:37:15 AM1 votes

Basically, theres 4 camps right now.

  1. People who liked the old lore and want it back
  2. People who liked the old lore, but are willing to accept the new lore
  3. People who never cared about lore
  4. People who just want SOME lore

Basically, a lot of people are migrating to camp #4. But I digress

While I do agree that lore isn't that important gamewise, it has its value. Lore is part of what makes a character...well, themselves. It's part of how they're defined. It's why you don't see Lulu cheering for Noxus, or Trundle crying 'Demacia', or Azir being piratey mcpirate. Without the lore, the VOs have no effect. Without VOs, the characters themselves become less interesting. And when characters fail, you may as well replace them all with 3D rectangles and circles.

Dextix LT7/14/2015, 5:17:16 AM1 votes

Go back to COD, Mr.Story is not important.

SSJ5 BlondeBunny7/13/2015, 11:21:27 PM1 votes

Lore makes it feel more in depth

But i agree with you, lore wont help in the game