@Riot: question/suggestion about Zac's reworked Q visuals (arms)

patmax17·5/5/2017, 6:46:00 AM·1 votes·394 views

I'm still trying out all the new mid-season stuff, so I can't judge it yet, but I'd like to ask about something that I noticed when the first previews of zac's rework came out: when zac hits an enemy unit with his new Q, a gooey thread sicks to it. Since with his Q zac is thrusting foreward with his arm, I would expect that to stick to his target, and thus his arm to not be visible. Instead, both his arms remain visible, and the sticky things just grow out of his shoulders.

Why did you choose to not make his arms disappear during Q? Did you not think of it, or maybe it was too much effort for animators? When I was watching the preview videos I thought that was just a WIP version and that the arms would be removed in the final version, but they were not. (also, there wasn't a feedback thread on zac and I didn't know who to reach out to with this feedback)

Thanks, and sorry for my bad english!

3 Comments

Wrathof3005/5/2017, 4:18:03 PM1 votes

Zac will always throw out one hand first (lets assume its his left arm). So he Qs someone on his right and autos someone on his left and suddenly he is all tangled up and the model goes whack.This was probably the reason. So when he Qs and it is an extension of his model when it glitches out in this scenario is still looks normal (the minion stuck to his right glob glitches into the left glob and vice versa with the one in the left try it when next you are in game)