@Meddler mid-season Tank update questions

Moonboy65··4 votes·3,503 views

hey Meddler, just got some questions for the tank update:

  1. Who is getting new ability icons?
  2. Can you also look at fixing Gragas' E icon to make look more like an actual bodyslam?
  3. are the Maokai/Sejuani splashes going to be releaved at the same time as the Tank update on PBE or later during the 7.9 cycle?

15 Comments

RiotReav35 votes
  1. Maokai, Sej and Zac all have modern ability icons so they will only be getting icons for new abilities
  2. No
  3. Later during the cycle
Moonboy651 votes
  1. I mean't other than the big three
RiotReav33 votes

No others are currently planned.

Moonboy651 votes

i thought you were Meddler, mb

oh yeah, I had some questions a few days ago for the MF, Sona, GP and Alistar splashes:

  1. Do you have plans on updating or removing GP in the Arcade Miss Fortune splash?
  2. Are Arcade Sona and Infernal Alistar getting some polishing or a brand new splash?
  3. When you said Special Forces and Sultan GP were excluded a while back, will you still give them some polishing like Haunted Maokai?
RiotReav32 votes

Not sure. Those are the kinds of questions we usually answer right before we start to work on a specific champions splash.

patmax171 votes

Hi Reav3! Are the changes to Amumu that are currently on PBE not part of the tank update? Are they handled by the live gameplay team (rather than by champup)?

RiotReav32 votes

The Amumu changes were done by ChampUp. We were looking into any mini-tank updates we thought would be cool enough to ship and the Amumu changes were the only ones we felt like were a clear upgrade.

LyingOnLine1 votes

I have some concern about the power level of the changes. Sure, it's fairly neutral as regards to amplifying magic damage against squishies versus the maximum amount of his old passive, but flat out 15% extra damage from level 1 and against tanks too seems liable to break him/the game. And that's discounting how you've newly incentivised building flat Mpen on him and just made applying his passive and keeping it going incredibly easy.

I have the creeping feeling we're going to see 54% winrate Amumu again, and absolutely everybody is going to be playing him.

Meep Man1 votes

His old passive did the same thing though, just maybe slightly less effective against Tanks.

LyingOnLine3 votes

Current Amumu reduces the MR of the targets of his autoattacks by 15/20/25 for 3 seconds.

All champions begin with either 30 or 32.1 MR. Those who begin with 30 MR do not have it scale. Those who begin with 32.1 have it scale to 53.4 at level 18.

This is not actually representative of the game in actuality, as flat MR glyphs are more-or-less ubiquitous. At 9x1.34, this is 12.06 additional MR almost every champion begins the game with. Therefore, it can be said that the average champion will begin the game with 42.06 or 44.16 MR, with those who have scaling MR going to 65.46 at level 18.

Now would be an appropriate time for the introduction of the formula for MR's damage reduction.

Damage Reduction=MR/(100+MR)

At level 1, this means that every champion in the game is taking ~30% less magic damage. For those who scale, they take ~40% less magic damage at level 18.

Which brings us to our first testable. Amumu's old passive at level 1 versus his new passive.

42.06-15=27.06. Plug this into the MR formula, and that gives you ~21% reduced magic damage, for a total of a ~9% increase in magic damage.

Obviously, Mumu's new passive outstrips that by far.

For melee champion MR, the calculation is similar. Blah blah 44.16-15=29.16 and plugged into MR that's ~22.5% reduced magic damage, for a grand total of an 8% increase.

The conclusion speaks for itself, so it's off to the opposite end of the spectrum. At level 18, Amumu will long since have had his passive upgraded all the way, and melee champs will have all of their scaling MR.

42.06-25=17.06. Another run through the MR formula and we have a result of 14.6% reduced magic damage. That's a big fucking swing from the ~30% MR that that squishy had before, to the tune of 15.5% increased magic damage!

Uh. Wait. His passive increased magic damage against the squishiest possible targets at the maximum level to about 15.5%. 15.5-15=.5

...

Point. Fucking. Five.

With flat MR reduction, which works at its absolute best against targets with already low MR, like squishy ranged champions.

Fuck it, moving on.

Melee champs, level 18, yadda yadda. 65.48-25=40.48 Do the MR dance and that's 28.8% decreased magic damage. So about 11% increased damage. To the tankiest champs in the game. All before anybody has so much as even thought about buying MR.

You know, I was going to go through this whole spiel about MR items, and average purchases, and how MR as a stat has kind of gotten fucked anyways? Yeah, that was a thing I was going to do. But then some research and some basic goddamn math told me everything I needed to know, which is that these Amumu changes are MASSIVE FUCKING BUFFS.

Sweet Jesus, I can only hope you people realize what you've done.

Spideraxe1 votes

OT Hey Reav3, what do you think of the Journey to Un'Goro

La Bello1 votes

Will we be getting new Tank Items or will tank items be getting any adjustments?

SpecterVonBaren1 votes

Something I've thought of is that people are very interested to know who's getting changes and what but what I want to know is which tanks AREN'T getting changes. In that, what tanks were considered to be in such a healthy state that they were the furthest from consideration for the tank update?

Mordepool1 votes

So what is the plan now? Since nerfing tank items and adding it to individual champion grow didn't work?

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