@Riot Music team - about ingame music

Krabohod·7/10/2017, 12:48:02 AM·1 votes·396 views

Hello. Firstly, I need to say that I'm big fan of you guys. You are super cool, you make absolutely gorgeous work. You are absolutely amazing! We (the community and me personally) love you a lot :) Also, Eng is not my native language and I'll probably use some music terms incorrectly, cause it is really difficult part of language.

So.. I have a couple questions

  1. Do you guys work / planning on some in-game music update?
  2. If you are not ,let's image how would you do that - would you try to create some full piece with start and finish? Or you would try to create dynamic music, so it changes as there some different parts of the one game represented with different kind of music?
  3. Let's say you guys have a lot of resources (which i hope will happen). Would that in-game music will be based upon lore or the actual game? Like in Example: If I'm playing Azir in "ideal" League will I hear Shuriman theme or there would be dynamic music peace that not based upon lore?
  4. If you would make that dynamic music peace with a lot of recources would it be (let's imagine) one theme for all players or in "ideal" League it would differ from roles that you are playing in game?

And lastly my suggestion: It would be really cool to have dynamic music with kinda leitmotifs for kills. For example some strong a little curty tuba sound. And for example, when I or my team makes double kill it's two tuba sounds. Or it would be better from composer point of view not to have curt tuba sound but have a little leitmotif for kills? And when it's double kill it expands on that leitmotif, doubling it or something like that :) It also would be cool if this leitmotif would differs for enemy kills and ally kills.

To the land of super-exctra-a-lot-of-resources (imagine).. would it be possible to make for example leitmotif (or would it be theme?..) for trading in lane. And when teamfights starts that theme is expanding and it's becoming kinda "fighting" theme. And when in timfights there are first kills it kinda becomes "kill" leitmotiffs that flow back into fighting theme. It also would be cool to have "after fight" theme with some calm music that indicates that teamfight is over

And it would be cool If there are a main theme that evolves prior to the game. When we are at lane it switches to "trading" leitmo.. theme(?) and then main theme is expanding upon.. with different rythmic section in mid game. And, I think, more epicness, in late. If it dynamic it also would be cool to have tempo fastens(?) and epicness increase when the fight is near your base or some strategic point..

I just a big fan of youtube channel "Sideways" (you and everyone should tottaly check him out) and he has a lot of videos about using leitmotifs and specifically awesome use of leitmotifs and themes in Lord of the Rings by Howard Shore.. and I think it's the way to go with such videogames like mobas. Also, dynamic music would mean that "tiredness" from(of?) music is not such a big issue. The way Shore uses "ring" theme is just spectacular.. Oh well.. :)

Alright, at start it were questions, but then it turns into kinda dream/suggestion :)

But it's really interesting for me what's your thoughts as composer, as player and rioter about that Thank you in advance, Love you :)

Edit: not only Sideways, but Nerdwriter's "Lord Of The Rings: How Music Elevates Story" also

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