Can Renekton's attacks be a bit more "crocodile-y"?
I was thinking, and he doesn't really do very much by being a crocodile person. It would be cool if he did more biting or thrashing, with his attacks or abilities. I'm not saying change anything about how he actually plays, but like make his empowered W bite on the third hit rather than just another slash, so it goes slash-slash-Chomp! or something.
Just little stuff that makes him feel more animistic than a guy with a reptile's head and is waving around a Star Trek prop.
Edit: Some other ideas:
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make his crit-hit a bite
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Make his empowered E look more like a death roll, if that makes any sense. Maybe more rotations over the distance, or something along those lines.
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I know I said don't do anything to his gameplay but if the animation/ cast time on W was a bit faster then maybe the stun would feel stronger without being stronger. Maybe like 75% of the current cast time (I know I said this wasn't going to be gameplay so ignore this.)
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Maybe splash up his ult, nothing crazy like the Nasus VU but maybe something other than dusty sand, and something with a border that we can see.