Who wants less new champion and more VGUS per year?

Xodiathe4bdn1·8/12/2017, 2:58:43 PM·243 votes·22,228 views

Not only would it put effort into 'remodeling' the old adaptations so that more people play with them more and buy their skins But it could also give riot more time to work on any new champions and insure that they have their own individual themes as well as compete with the top tier champions Regardless of lists and mentions I think as many as 80 champions could use the vgu treatment

I know rioters have spoken about merging the vgu and new champ teams but I've yet to hear if this will really change when a new or updated champion gets released

191 Comments

RiotReav38/12/2017, 3:31:10 PM120 votes

Next year you will likely see a more 50/50 split if not 60/40 in favor of VGUs

Edit: copy and pasting my comment below since this is at the top and I still see people think that 60/40 means 6 new champs and 4 VGUs a year which isn't what that means at all.

There's seems to be some confusion over the 60/40 thing so let me clear it up a bit.

When I say 60/40 or 50/50 I'm not saying 6 new champs a year and 4 VGUs a year as we don't really try to get a certain amount of champions done a year. When I give those ratios I'm referring to the amount of resources dedicated to new champs vs VGUs.

To add some more context we have 5 teams that can make either a VGU or a New Champ. Each team has one project in full production and 1 project in Ideation/discovery. This means that at any given time there is 10 champions in some stage of development.

In the past, 3 of the teams only made new champs and the other 2 only did VGUs which led to our total resources being 60/40 in favor of New Champs. Now we have it set up so that any team can do either a VGU or a new champ. Currently we have 5 new champs and 5 VGUs in various stages of development, so our allocation is 50/50 at the moment.

What specific time in a year or what percentage of these land in a given calendar year is unpredictable as we are more concerned with shipping something when it's ready rather than shipping a certain amount of champions in a year.

Fasmodey8/12/2017, 3:16:12 PM9 votes

I like new champions, they add a different atmosphere to story. And I think they're necessary to explore Runeterra.

So no, I would prefer 50/50.

abdollah562738/12/2017, 6:55:35 PM9 votes

Well yes, the roster is already saturated and with each new champion getting added, that means more and more champions that need to be balanced. Which means that champs that are already neglected are neglected even more. Not to mention the ongoing exponential power creep that is going on right now.

I mean sure, new champs mean that more people are going to buy them, which means more income for Riot. But how long can this model go on? With each new champion getting added, it'll be more and more difficult to balance the game.

So yes, I'm all in favor of focusing on VGUs. Even a 70/30 proportion would be OK for me. By focusing on VGUs, it also makes each new champion feel more special, as opposed to releasing a new champ every month. Aesthetically speaking, it would also give LOL a more unified look, as opposed to the contrast between Mundo's model and Kayn's.

Killaburn8/12/2017, 3:22:25 PM8 votes

i want that too. i like new champs too but they need to prioritize VGU now in order to finish it up(their whole design and story) and after that more champs in the future. i think a little sacrifice is enough.

Toru Itai8/13/2017, 3:08:03 AM6 votes

Visual updates: yes please, that'd be nice. Reworks: no I've lost too many champs to reworks.

Zyranium8/12/2017, 5:33:29 PM6 votes

I prefer having new champions, but it's 50/50, I like VGU too and Lore updates

I only need a region update for Kumungu Jungles, a new VO for Zyra and a new champion coming from the Jungles...

Eve's update hyped me and I can't wait for Morgana and Kayle's VGU too !

ModWulf Helhammer8/12/2017, 3:02:22 PM5 votes

~~DIFFERENT. ~~


~~TEAMS. ~~

~~How many times does this need to be said?!?~~


Aight, I stand corrected. Still, the idea that new champ development should be slower or even outright stopped is just absurd, and should never happen.
WindOfVengeance8/12/2017, 10:10:14 PM4 votes

I am just hoping that they do something about Udyr because his visuals haven't been touched upon since his release back in 2009.

http://vignette3.wikia.nocookie.net/leagueoflegends/images/f/fa/Udyr_Render.png/revision/latest?cb=20141114134045

I know he hasn't been played a lot (at all in some elos) but it's just unfair that you have to pay 30$ (or 40$) to play the "real" Udyr