Ornns q
This may just be me being picky but let's start with I LOVE ORNN. my only real gripe with him gameplay wise is that his q is super satisfying and so impactful sounding. And you may take that as a good thing and for the most part it is except when he creates his terrain is sounds just as impactful and satisfying but all that happens is a Little Rock pops up. I understand that for clarity reasons it had to be heard loud and clear so enemies could be aware of it or so ornn could hear it in team fights to set up his e when a million things could be going on and it's hard to see it pop up. But I would almost rather the damage be split into two parts but do more overall for hitting both procs of it and he be rewarded for landing both. I could just be dumb and not see all the downsides to this and I don't think this is a change that will ever happen but I'm wondering why they didn't do something like this from the start. Maybe it's just me playing so much poppy that I sit there and hear the q charge up to pop out of the ground expecting it to hurt people and nothing happens. Eventually o will get used to it though so, rant over.