Don't make "pay to lose" skins

icedballs·11/30/2017, 2:20:05 AM·1 votes·1,344 views

By now everyone knows the expression for "pay to win" skins. Skins where the animations or skills are difficult to see or distinguish from each other. Two examples that came up/come up are Project: Ashe on release between her ultimate and her hawkshot, and Elemental Lux Q. I am sure there are more and will be more and hopefully they will be fixed accordingly.

Now on topic: "Pay to lose" skins. I love Veigar and wanted to test his Omega Squad skin on PBE. The skin is beautiful, the voice is funny under the mask and the effects are terrific and totally fit the theme. However, the W is extremely easy to see, regardless of the chaos on screen in comparison to his base skins. The W on the omega squad skin is a red target outline, where there's hardly any red on the maps at all it is high contrast and impossible to miss. The original skins are a very dark grey cloud. Now you probably notice this completely fine 1v1 in lane, but in ARAM or a team fight its much harder to see.

As I said I appreciate the theme and the art, however I'm not going to handicap myself by making my skills easier to see to the enemy, and therefore glad I tested this skin on PBE and wont buy it on live.

Please dont make beautiful skins that put you at a disadvantage (even if its slight) by making the skills or animations EASIER for the enemy to spot or react in the same way that you wouldnt give an advantage for using a skin.

6 Comments

LostFr0st11/30/2017, 2:25:00 AM4 votes

However, the W is extremely easy to see, regardless of the chaos on screen in comparison to his base skins.

Omega Squad Veigar has 2 versions of his W indicator. One for him and one for the enemy team. https://3.bp.blogspot.com/-W2TmloFrwe4/WWYp_ZyLxjI/AAAAAAAApEw/Fu6N3GBcW2gdM2IMqm3iey6AqaMuh-SaACLcBGAs/s640/DEgZOz0WAAAoKI4.jpg

Demon King Maou11/30/2017, 2:27:29 AM1 votes

another example is kayn

Normal kayn has a dark blue wall walk circle for enemy to see Skin kayn has a Bright red indicator for enemy to see Red overall grabs more attention while blue is harder to see unless you really look at the terrain