Taliyah: thoughts
Hey, just wanted to compile a couple of things after playing Taliyah on the PBE.
I found her lots of fun and very smooth (I felt a bit like a mage version of Kindred).
That being said, I have a couple of things I didn't like and would like to share in order to give the developers feedback and have them educate me on where I am wrong...:P
Things I would like to see changed:
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I found the Q soil indictor to be too hard to differentiate between yours and the enemies (aside from when you are standing in your own). In addition, I found that the colour of the area when you are in it didn't really feel like they fit with her style (more like a scorched earth feel rather than dug up earth). I think you could make it look softer when you are in the patch and maybe bolder when you are out (maybe only bolder for Taliyah and not the whole game)
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I feel like the E doesn't look different enough between yours and the enemies. In the hectic team fights I couldn't really tell who's was who's. Maybe it was just me but some more differentiation would be nice.
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I noticed that her ult wall doesn't have the look of a monstrous earth wall and seems a bit overshadowed by regular terrain. I think that making it taller or maybe a but rougher would give it the "holy s**t thats cool" look. Just to clarify I love her ulti and the lack of damage doesn't bother me it just feels like it needs a cooler aesthetic (not that it isn't cool, it could just be better).
All in all, I found Taliyah to be super fun! Definitely my favourite champ to be released in a long time (maybe since Ekko?). Big thanks to ZenonTheStoic and everyone else who had a part in her development!
Edit: I watched some gameplays and it appears the the worked ground looks much less harsh in them. Maybe my game was glitched or some such thing.