New Interface Artstyle a step back
Hello Guys
I want to be constructive here, but I will not change anything anyways, so I just express my opinion
Im a UX / interface & game designer, and I think the new art direction (not touching functionality here) for the client and the board, well all the outgame UI is a major step back. I dont understand anything of this. What is this for a palette, pale brown and teal ? How does that relate to league ? Where is this thin line style coming from ? League is cartoony and chunky, larger than life, expressive not lacy. There is nothing lacy at all in leagues Artstyle and there never was. The fonts look out of place and there is nothing to anchor them in place. Also there are serif fonts in places where they shouldnt. What is this all supposed to be ? Also why the sudden shift ?
Why are we not making the outgame UI conform to the ingame UI ?
The ingame UI style is masterfully crafted, it is both unique and fits league perfectly. The same with the old board style. Its mere a meta representation but it creates immersion.
Dont get me wrong, I really enjoy flat and modern design, but not in this case. And the launch and play buttons just look wrong. There is some caustics-like effects on them, but theyre not animated. They have a false sense of depth, the guy doing it didnt know how to make a button appear physical. There are so many things that are just not looking good. And it dosnt have any character and its not impressing with nice color or font choice either.
And again, why is the outgame UI totally different from the ingame ui ? And why are we not following the great style of the ingame ui ?
And to make this even clearer, imagine the ingame UI being in the same style as this board. Would you enjoy that ? Dosnt fit at all, does it ?
So why here ? Who pushed this trough ? I am sure many rioters disagreed with the new design.