League is balanced :)

Nomiyu··0 votes·1,068 views

I want to understand how riot's balance team think it's okay for a brand to miss all of his skillshots, and get a teamwipe with his ult. I want to understand how his passive is a guaranteed EXECUTE. The game I just finised was the most bullshit I've ever fucking seen. Our team's KDA was slightly higher than the enemies and we had a REALLY STRONG comp, considering it was a 4v4. No matter what we did, no matter how many strong support items I bought, brand could shred through my janna shield, ult, AND REDEMPTION. It is not fucking okay to lose to somebody who can't land their combos without their ult. I honestly feel like I'm wasting my time playing this game but I've invested so much time and money into it that I can't back away. I genuinely want to know what riot was thinking when they made Brand. I hope this post does something AT LEAST. Call me salty call me a noob, but that game, we should have won. I'm tired of going extremely positive and doing a lot in the team and losing because of one extremely bullshit champ. I wish people could experience what I have during my games.

But seriously.. riot.. get your shit together please. People pay money for this game's skins and occasional champions. All I'm asking for is to make the game balanced at LEAST.

10 Comments

EvilDustMan2 votes

As someone who plays Veigar and loves press R and delete.

Geeeeet duuuuuuunked

AeroWaffle1 votes

I feel like this post belongs more in the "Gameplay" section, but I'll give my opinion on it anyway.

Brand's ult and passive punishes teams that were caught clumped together. Pretty much every member on your team needs to individually fail at positioning for the brand ult for it to do what you say it did.

If you see the brand ult coming your way (be it from the bounce or the original cast) you immediately separate yourself from anything that it can bounce to. If you're successful, it fizzles once it hits you.

Edit: Looking at your match history. If you're talking about your most recent game with you as Janna facing an enemy Brand, the Brand was extremely farmed. Like, 5 kills 0 deaths by around 20 min farmed. Not sure what you expected, of course his ult is going to hurt at that point. He had 2 full items and level 2 boots by 22 min.

Nomiyu1 votes

"spreading apart" doesn't help. I'm pretty sure they increased the range of the bounce because it will literally bounce from one side of mid-lane to the other. Same goes for river and any other lane except maybe top. And whether or not he's fed shouldn't gurantee a game. Barnd's W and Q size, in my opinion, need to be nerfed in size. His E is a simple burn and the start of any combo, but it makes it extremely easy for him to hit his others because he's already in range. Brand is one of the most hated supports and mid laners because of his poke/harass. With the new runes and item builds, brand not only gets easy poke with his skillshot sizes, but free burst as well.

KingWanahakalugi1 votes

Former Brand main here: They did increase the range of his bounce not that long ago after they fixed a bug with his ult that made him feel rather weak. The bounce is not the size of mid lane, but because people have tendencies to run towards teammates, and the bounce radius is determined upon hitting the target it can feel very, very large. The E is his shortest range ability and if you are unlucky enough to walk within that range its safe to assume a Q will follow shortly behind it's avoidable if you predict its coming (good brands will throw them almost simultaneously). His primary weakness is that he is slow and has no real escape unless flash is available. Most coordinated ganks are successful. Timing ganks to the cooldowns of his abilities is important, or at least your jungler knowing not to run directly at him. His burn will proc his keystone twice. Overall, he's just like most burst mages in LoL he tries to destroy you with one combo then he has to just sit and wait for CDs, and if you think he's bad now you should've seen how much you could spam his abilities when his mana costs were half of what they are now. Oh and he deals percent max health damage with his passive over time so shields are not overly effective. Mobility and poke are the key to whittle him down I guess is the point of this. Oh and you can nullify his ult with a stopwatch or zhonya's and it goes on full cooldown.

Mr Rontastic1 votes

ban brand or pick leona ggez

Kei1431 votes

wrong boards matey.

Nomiyu1 votes

I realize now, sorry.

jocomotion1 votes

You’ve been counterpicked my friend Janna- support known for actions such at slowing down incoming persuers and having the most powerful disengage in the game Brand- mid to long range burst champ who doesn’t need to chase you as much as just land a combo on you

SavageConcordia1 votes

If you built item 3190 instead of item 3174 you could have had an extra 30MR and the ability to dump a 667 health shield on your team. Brand was laying grievous wounds (40% healing reduction) on you thanks to his item 3165 which made your ult (and other heals like item 3174 item 3107 and item 3222 ) very weak. Your itemization was very poor given the team and situation you were up against. Learn from this experience and improve your play.

ModAttysu The Poro1 votes

Hello!

You've gotten a lot of replies, but as the first commenter stated, this thread would fit much, much better in Gameplay instead of here in Player Behavior. For that reason, I'll be locking the thread. Feel free to move this thread over to Gameplay however, it's more than welcome!

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