Honor System vs Toxicity
I was discussing the Toxicity in the community and someone mentioned how Riot is more interested in punishing people for bad behavior than rewarding them for good behavior. So it got me thinking...
When was the last honor system improvement? And, are the honor rewards even enticing?
Honestly, the skill based rewards are way more enticing than the honor system rewards. Streamers who are good are usually pretty toxic. Streamers who are good are looked up to by people who want to get good since they study those streamers to get better. In turn more people will pick up toxic behavior trying to achieve the skill based rewards. The honor rewards are far and few in between, yet skill based rewards are more accessible (checkpoints vs loot boxes and champion capsules). Now I do realize you need to get honors for key fragments, but lets be honest that is not hard to achieve at all (I have 18 unused finished keys). But, lets also look at the end of year rewards. You get a bas ass skin for being in high ELO and you get a ward skin for being high honor. I can confidently say almost everyone would choose the champion skin over the ward skin.
So can we get more incentive to be honorable in League of Legends?