So, we get a warning about reports. Can we please have one that does the reverse too? :D

franticFurball··11 votes·872 views

Hello NA Boards =) I was asked by my fellow posters to copy my thread from the EUW boards here, and would like to know your opinions. Here it is:

What I mean by this in a nutshell:

Whenever you report someone, the system checks the validity of the report, right? Well then: If the system determines the report to be invalid, show a message!

Could read something like this:

Hello. You just reported a fellow summoner for no valid reason. As a result, the value of your future reports has been lowered. We, as a community, despise such behavior, and would ask you to not do so again in the future. False reports are damaging to the community, and toxic behavior themselves. We still invite you to report actual toxic behavior, but be advised that continued abuse of the report function can result in action being taken against your account.

And then display this message like the low priority queue for 1 minute. No longer, just 1 minute, where the guy can do NOTHING in his client but stare at it.

You would be amazed how:

  • The number of false reports will go down
  • Report threats ingame will go down
  • Tension will be much lower

Have a nice day.

26 Comments

Deep Terror Nami7 votes

Sometimes a report is valid even if the system can't determine why. Reports are there to establish a pattern of behavior with a player. If a player is getting reported constantly for something but the system isn't seeing what's going on, Riot will investigate it. This helps to reduce people getting away with behavior that is obviously toxic to a person but is done in a way that the automated system can't tell.

Basically, telling you a report was invalid because the system didn't find anything doesn't mean you did nothing wrong or the report can't hurt you. People get investigated for trying to circumvent the system and instantly banned for it all the time.

Mimy1 votes

You alk make good. CLaims.. Geeze

The FarK1 votes

[{quoted}](name=Deep Terror Nami,realm=NA,application-id=ZGEFLEUQ,discussion-id=qPQaGHWV,comment-id=0000,timestamp=2015-12-08T16:05:24.712+0000)

Sometimes a report is valid even if the system can't determine why. Reports are there to establish a pattern of behavior with a player. If a player is getting reported constantly for something but the system isn't seeing what's going on, Riot will investigate it. This helps to reduce people getting away with behavior that is obviously toxic to a person but is done in a way that the automated system can't tell.

Basically, telling you a report was invalid because the system didn't find anything doesn't mean you did nothing wrong or the report can't hurt you. People get investigated for trying to circumvent the system and instantly banned for it all the time.

the whole community is toxic - everyone has that button - anyone can be pushed

Mimy4 votes

You have my upvote.

LGBTCute1 votes

...AND MY AXE!

I mean, my upvote.

I'm tempted to create a zillion smurf accounts just so I can upvote this a zillion times.

I've often thought that if reports took 60 seconds to fill out a short form, it would also cut down on the false reports. False Reporters are basically lazy, which is why they blame their team instead of making the effort to learn about how to teamwork. I would gladly take sixty seconds to fill out a form against a genuinely toxic player, but if someone was just having a bad game or something, most people would go "eh not worth it". It is TOO EASY to report someone.

I get that Riot wants to look "tough" on toxicity, but everything they do seems to encourage people to spam the report button after every game. It's like those politicians who want to look "tough on crime" by just putting everyone in jail.

GamblerOfLives1 votes

{quoted}

...AND MY AXE!

I mean, my upvote.

I'm tempted to create a zillion smurf accounts just so I can upvote this a zillion times.

I've often thought that if reports took 60 seconds to fill out a short form, it would also cut down on the false reports. False Reporters are basically lazy, which is why they blame their team instead of making the effort to learn about how to teamwork. I would gladly take sixty seconds to fill out a form against a genuinely toxic player, but if someone was just having a bad game or something, most people would go "eh not worth it". It is TOO EASY to report someone.

I get that Riot wants to look "tough" on toxicity, but everything they do seems to encourage people to spam the report button after every game. It's like those politicians who want to look "tough on crime" by just putting everyone in jail.

Exactly my man.

I even made a thread about this, but people don't like the ideea for some reason. The thing with this report system, it actually has 1 purpose: to give the player some way of relief for that game.Reporting someone makes you feel better"you lost a game,you need to blame someone, boom, reported" that's why you see in almost every game "report x".Gives some sort of relief to the player.Doesn;t matter if he right or wrong, but it helps him deal with it:)

And, yes, reports will be legit if they actually took some time:)..Would make the system more accurate.

Korillo3 votes

I don't really see an issue with false reports. The playing falsely reported doesn't get punished and if a player consistently reports people for no valid reason their reports are valued lower.

This message is really unnecessary. Discouraging people to report others is really not the way to go.

LGBTCute1 votes

Actually, it's really annoying and semi-game ruining to be constantly reported everytime you lose a game in Solo Q. So encouraging people to report less is a good idea. The majority of reports are focused on harassing and insulting teammates, and getting "revenge" on them for reasons that often defy logic (aka the old classic "report Nasus for split-pushing").

It may have no "tangible" effect, but seeing "You have been reported for Offensive Language/Verbal Abuse/Hatespeech" after games where I said ABSOLUTELY NOTHING EVER in the chatroom is creating an irritating experience for the player.

The ENTIRE POINT of reporting toxic players is to make the game a more pleasant, fun positive experience for people, regardless of whether they win or lose. How "positive, pleasant and fun" is it to see "You have been reported for Bullshit Reasons" after every Solo Q defeat?

The report system is like giving every single person in the world a gun and hoping that only the "bad guys" will get shot. Before the current report system, it was easy enough to just mute a hostile jerk. Now, Riot has given all the toxic players the ability to harass you in a way you can't avoid by spamming false reports at you. You can mute them at the beginning of the game and just play, but even after the game is over, you get a nice little pop up reminding you that this community is full of assholes who care more about insulting people than teamwork (a.k.a. "the thing you need to do to win the game") and can't face defeat with dignity and grace.

Korillo1 votes

{quoted}

Actually, it's really annoying and semi-game ruining to be constantly reported everytime you lose a game in Solo Q. So encouraging people to report less is a good idea. The majority of reports are focused on harassing and insulting teammates, and getting "revenge" on them for reasons that often defy logic (aka the old classic "report Nasus for split-pushing").

It may have no "tangible" effect, but seeing "You have been reported for Offensive Language/Verbal Abuse/Hatespeech" after games where I said ABSOLUTELY NOTHING EVER in the chatroom is creating an irritating experience for the player.

The ENTIRE POINT of reporting toxic players is to make the game a more pleasant, fun positive experience for people, regardless of whether they win or lose. How "positive, pleasant and fun" is it to see "You have been reported for Bullshit Reasons" after every Solo Q defeat?

The report system is like giving every single person in the world a gun and hoping that only the "bad guys" will get shot. Before the current report system, it was easy enough to just mute a hostile jerk. Now, Riot has given all the toxic players the ability to harass you in a way you can't avoid by spamming false reports at you. You can mute them at the beginning of the game and just play, but even after the game is over, you get a nice little pop up reminding you that this community is full of assholes who care more about insulting people than teamwork (a.k.a. "the thing you need to do to win the game") and can't face defeat with dignity and grace.

If you're getting reported so much that you are getting the warning then perhaps there is something you are doing that you could improve on. If not, then it really shouldn't bother you.

The majority of people who use the reporting function use it for the correct reason. There's no reason to punish the majority because a minority of players abuse it.

LGBTCute1 votes

"The majority of people who use the reporting function use it for the correct reason. There's no reason to punish the majority because a minority of players abuse it."

Riot Employee Lyte, the person who has a big hand in how this whole report system is designed, disagrees with you:

""There's an interesting tidbit here. We ran a language processing analysis once on 'good' players and 'toxic' players and tried to determine the most common words used by these populations. It turns out that for the most toxic players in the world, the most common word they use is 'report.'"

Basically, the people who use the report function "correctly" are in the minority. The MAJORITY of reports come FROM toxic players directed AGAINST 'good' players.

As to your first point:

"If you're getting reported so much that you are getting the warning then perhaps there is something you are doing that you could improve on."

That is a terrible assumption to make. Split-pushing, recognizing and avoiding unwinnable fights, prioritizing team objectives over champion kill count, and playing as support or a jungler are all basic strategies to League, yet they are also "reportable offenses" in the eyes of the average toxic player.

Junglers can't be blamed for losing if all three lanes fell hard and fell early. Yet they are. Supports can't be blamed for not having a ton of kills. Yet they are.

Etc. etc. etc.

Most toxic players, in my experience, don't understand that the ONLY WAY to win the game is to kill the enemy nexus. Any champion-on-champion combat should, in some way, be related to advancing your team toward the nexus. There are a lot of ways to advance your team toward the nexus that don't involve directly fighting enemy champions. Yet I've found that toxic players are almost always the type who just relentlessly attack enemy champions over and over, regardless of the outcome, and they blame their team when that strategy doesn't work, which it rarely does. It's not uncommon for an assassin to have more kills than the other nine players combined, yet STILL SINGLE-HANDEDLY LOSE the game for his team by doing nothing with the gold advantage except going lone-wolf and chasing more kills while their powerspike is rapidly decreasing.

TL;DR - KDR is what most toxic players consider when they are reporting their teammates. Yet a single player's KDR has very little to do with winning the game. It's a team game.

Korillo2 votes

{quoted}

Basically, the people who use the report function "correctly" are in the minority. The MAJORITY of reports come FROM toxic players directed AGAINST 'good' players.

You are drawing the wrong conclusion this doesn't mean the majority use it incorrectly.

TL;DR - KDR is what most toxic players consider when they are reporting their teammates. Yet a single player's KDR has very little to do with winning the game. It's a team game.

I have had plenty of poor games with a negative kda and have never received the warning message before. Regardless, if I did it would not bother me because I know I am not doing anything inappropriate.

The FarK1 votes

{quoted}

You are drawing the wrong conclusion this doesn't mean the majority use it incorrectly.

I have had plenty of poor games with a negative kda and have never received the warning message before. Regardless, if I did it would not bother me because I know I am not doing anything inappropriate.

you're lucky - that's it

try playing a bronze 5/4 smurf for five consecutive games

#YouRageYouLose

Korillo1 votes

[{quoted}](name=The FarK,realm=NA,application-id=ZGEFLEUQ,discussion-id=qPQaGHWV,comment-id=000200000000000000000000,timestamp=2015-12-09T09:11:48.800+0000)

you're lucky - that's it

try playing a bronze 5/4 smurf for five consecutive games

#YouRageYouLose

I'm not even sure how I could get an account into bronze 4 or 5 tbh. But there are 2 teams and if everyone is raging it seems pretty even. I've been playing the game long enough to understand that raging is not beneficial at all, and it's pretty easy to ignore others that are raging.

The FarK1 votes

{quoted}

I'm not even sure how I could get an account into bronze 4 or 5 tbh. But there are 2 teams and if everyone is raging it seems pretty even. I've been playing the game long enough to understand that raging is not beneficial at all, and it's pretty easy to ignore others that are raging.

not if you're attempting to communicate

Korillo1 votes

[{quoted}](name=The FarK,realm=NA,application-id=ZGEFLEUQ,discussion-id=qPQaGHWV,comment-id=00020000000000000000000000000000,timestamp=2015-12-09T15:35:29.193+0000)

not if you're attempting to communicate

Make use of the ping system. If they don't follow up then don't go in yourself. Adjust accordingly. You should never expect anyone to do what you ask, if they do great if they don't no worries do what you can.

The FarK1 votes

{quoted}

"The majority of people who use the reporting function use it for the correct reason. There's no reason to punish the majority because a minority of players abuse it."

Riot Employee Lyte, the person who has a big hand in how this whole report system is designed, disagrees with you:

""There's an interesting tidbit here. We ran a language processing analysis once on 'good' players and 'toxic' players and tried to determine the most common words used by these populations. It turns out that for the most toxic players in the world, the most common word they use is 'report.'"

Basically, the people who use the report function "correctly" are in the minority. The MAJORITY of reports come FROM toxic players directed AGAINST 'good' players.

As to your first point:

"If you're getting reported so much that you are getting the warning then perhaps there is something you are doing that you could improve on."

That is a terrible assumption to make. Split-pushing, recognizing and avoiding unwinnable fights, prioritizing team objectives over champion kill count, and playing as support or a jungler are all basic strategies to League, yet they are also "reportable offenses" in the eyes of the average toxic player.

Junglers can't be blamed for losing if all three lanes fell hard and fell early. Yet they are. Supports can't be blamed for not having a ton of kills. Yet they are.

Etc. etc. etc.

Most toxic players, in my experience, don't understand that the ONLY WAY to win the game is to kill the enemy nexus. Any champion-on-champion combat should, in some way, be related to advancing your team toward the nexus. There are a lot of ways to advance your team toward the nexus that don't involve directly fighting enemy champions. Yet I've found that toxic players are almost always the type who just relentlessly attack enemy champions over and over, regardless of the outcome, and they blame their team when that strategy doesn't work, which it rarely does. It's not uncommon for an assassin to have more kills than the other nine players combined, yet STILL SINGLE-HANDEDLY LOSE the game for his team by doing nothing with the gold advantage except going lone-wolf and chasing more kills while their powerspike is rapidly decreasing.

TL;DR - KDR is what most toxic players consider when they are reporting their teammates. Yet a single player's KDR has very little to do with winning the game. It's a team game.

especially in cases where a team mate has decided they don't like you - and deliberately baits say their own support into a bad KDR, tunnel farms - runs from every fight, then points to their KDR like somehow they didn't throw the game by not playing it

The FarK1 votes

{quoted}

Actually, it's really annoying and semi-game ruining to be constantly reported everytime you lose a game in Solo Q. So encouraging people to report less is a good idea. The majority of reports are focused on harassing and insulting teammates, and getting "revenge" on them for reasons that often defy logic (aka the old classic "report Nasus for split-pushing").

It may have no "tangible" effect, but seeing "You have been reported for Offensive Language/Verbal Abuse/Hatespeech" after games where I said ABSOLUTELY NOTHING EVER in the chatroom is creating an irritating experience for the player.

The ENTIRE POINT of reporting toxic players is to make the game a more pleasant, fun positive experience for people, regardless of whether they win or lose. How "positive, pleasant and fun" is it to see "You have been reported for Bullshit Reasons" after every Solo Q defeat?

The report system is like giving every single person in the world a gun and hoping that only the "bad guys" will get shot. Before the current report system, it was easy enough to just mute a hostile jerk. Now, Riot has given all the toxic players the ability to harass you in a way you can't avoid by spamming false reports at you. You can mute them at the beginning of the game and just play, but even after the game is over, you get a nice little pop up reminding you that this community is full of assholes who care more about insulting people than teamwork (a.k.a. "the thing you need to do to win the game") and can't face defeat with dignity and grace.

AND for the 20 games you DID ignore that flaming piece of nothing?

guess which game you slipped up and said 'oh shit!' when you accidentally got executed - and yeah, the computer saw it

#SeeYouInTwoWeeks

#OrNeverWhoCares

The FarK1 votes

[{quoted}](name=The FarK,realm=NA,application-id=ZGEFLEUQ,discussion-id=qPQaGHWV,comment-id=000200000001,timestamp=2015-12-09T09:13:32.852+0000)

AND for the 20 games you DID ignore that flaming piece of nothing?

guess which game you slipped up and said 'oh shit!' when you accidentally got executed - and yeah, the computer saw it

#SeeYouInTwoWeeks

#OrNeverWhoCares

even better - when somehow the flaming piece of nothing is on your team 3 games in a row - even after you blocked him, and he reports you all 3 games in a row

The FarK1 votes

[{quoted}](name=The FarK,realm=NA,application-id=ZGEFLEUQ,discussion-id=qPQaGHWV,comment-id=0002000000010000,timestamp=2015-12-09T09:14:02.309+0000)

even better - when somehow the flaming piece of nothing is on your team 3 games in a row - even after you blocked him, and he reports you all 3 games in a row

says things like 'OH X MEMBER FROM MY LAST TEAM IS HERE - FEEDING'

DrTitanium1 votes

{quoted}

I don't really see an issue with false reports. The playing falsely reported doesn't get punished and if a player consistently reports people for no valid reason their reports are valued lower.

This message is really unnecessary. Discouraging people to report others is really not the way to go.

Discouraging to false-report thers is really a good idea :)

Korillo1 votes

{quoted}

Discouraging to false-report thers is really a good idea :)

Why? They have 0 affect on the other player and consistently providing false reports will lower the quality of your reports - so there's no issue.

lolptwo1 votes

This will also give extremely valuable insight into just how well the system is doing it's job. For example, you report someone you know it toxic/have screenshots of and the system tells you you're false reporting him. Or someone is intentionally feeding by doing while being nuance about it and the system says you false reported for intentional feeding (i'm talking the people who tower dive doing dmg but still tower diving alone into 5 people pretending they are just bad)

Sythriel Draken1 votes

That requires work on riots part.. which they are too lazy to do :D

Anyway, I second this. There's been too many false reports against me that I've stopped caring about the warnings that Do pop up.

Samus721 votes

No. This is another instance where human intervention is required. The automated system is not always right.

The FarK1 votes

is there a ping for request ward?

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