Negativity Initiative Needed. We need to be able to impact bad player LP.

GreedKnight·5/6/2018, 8:15:23 PM·1 votes·1,481 views

We have the honor initiative. Great. But we have nothing in place to impact players who flame the team for the 20-40 minutes you have to play with them.

We need a Negativity Initiative that allows team mates to impact a players LP from the match. Give the 4 team mates the ability to control 1/4 of their team mates LP from the match if they vote them as being negative. if you have a flamer you give 4/4 votes against them, they win but get nothing. Period.

So my feedback form this thread is to mute have no communication with team and hope you win and possibly support bad behavior by leading them to a win. It's essentially what we have in society turning a blind eye to crime or our equivalent, negativity. Its sad to me that we are continually learning to ignore problems and assuming someone else will solve them down the road.

22 Comments

Laughing Fish5/6/2018, 8:23:03 PM8 votes

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ModThe Djinn5/6/2018, 8:25:43 PM8 votes

Laughing Fish has this one 100% correct. Riot is pretty opposed to giving players the ability to use in-game functionality to blame or punish teammates without oversight. This is why reports are no longer weighted, for example. Additionally, players would simply end up using this to punish people for having a bad game or not playing the way they wanted, possibly even as an in-game threat. While in an ideal world where players only used it against flamers or intentional feeders it might work, the fact of the matter is it gives players a tool to simply bully, threaten, or doubly punish the worst player on their team, or anyone they happen to dislike.

Umbral Regent5/6/2018, 8:22:17 PM5 votes

No. Players should not be allowed to exclude someone from their team from the LP gain in a win. That - even with a 4/4 vote - would be far too abuse-able.