If you look at farm, duel, teamfight, level advantage, cs advantage, etc. stats of top ranked renekton in NA compared to other renektons in his elo (and he might even be smurfing on that account)... I actually have comparable advantages to that in my elo (not smurfing) compared to other renektons in my elo.
If you look at the average renekton in my elo, they are playing for laning phase with pta plus domination (strongest rune setup for laning phase) plus taking ignite. They also get at least 1-2 early ganks to start them snowballing most games. If you look at me... I'm running one of the weakest rune setups for laning phase (not my words... you wanna debate take it up with RTO challenger elo renekton) and I'm running tp. I average less than 1 friendly gank in laning phase while more often than not being counterpicked and playing vs an opponent with ignite. As in... all those games where you see streamers and pro's complain about being camped so hard and saying it's basically their team's job to carry them because they can't do anything but just try to survive and farm... that's MOST of my games.
Now, if you consider that how the heck am I NOT SMURFING and still outperforming the average renekton at my elo during laning phase... to the same degree as highest ranked renekton in NA does?
Bearing that in mind... let's look at some proof that griefing or inting teammates aren't being properly dealt with. Said top ranked renekton winrate - 79%. My winrate - keep in mind... I'm putting up same level of performance as this guy based on elo - 49%. Hmm... 30% difference in winrate. While performing at the same caliber based on other players in said player's elo. Now if it were 0-5%, we might dismiss it as chance or coincidence. But 30%? That's way beyond statistical anomaly.
So what does that mean? Clearly there is a difference in quality of teammates. And clearly I am statistically way too regularly getting sub-par teammates. Not even just sub-par... outright boosted. Before we go any further... no I'm not claiming I belong in diamond elo instead of gold or something stupid like that. If I were, that would be solid evidence to dismiss my case. The fact that I'm not shows that I'm not blowing smoke and just maybe... I'm someone you should listen to. Actually listen to. Not politely reply to with the same copy paste bs that is so often used and hid behind because people don't want to admit there is a problem.
So one of 3 possibilities is happening to me all of which are unfortunate and should be looked into and fixed:
A) 1-4 of my teammates consistently have something akin to... the worst game of their entire season whenever they end up on my team. Now this happens to everyone once in awhile... but if it's happening MOST of my games, then it becomes very statistically unlikely that ONE guy should have these people on his team for that game nearly every match.
B) teammates are hella boosted. I have some pity for them, but they need to be insta-demoted for both their sake and for the sake of their teammates AND opponents. You guys don't allow elo boosting... well this indirectly and unintentionally leads to exactly that. It grossly skews people's elo. It would be the same thing as putting me in high diamond elo game and pretending/excusing me as merely having a bad game. Well guess what... it's not a bad game; I'd be boosted. There's skills players have there, basic mechanics, macro skills, etc. that I don't have. Anyone who actually understands the skill level of players deserving that elo could look at my play and go... this guy is boosted; he plays like a gold. If your opponents all have a set of basic skills, you have a set of basic skills for your elo... your teammates need to have that too. No I'm not saying that if I can get 6 cs per min a teammate getting 5 cs per min is boosted. But if players at my elo all know (micro and macro) A, B, C, D, E, F and my teammate can clearly only do A, C they are boosted.
For their sake, for my sake, and for the sake of our opponents, they need to be insta-demoted to their proper elo. Why? Let's look back at my theoretical visit to high diamond elo for an explanation. Well to drop down to gold where I belong based on my skill and knowledge, I'm going to have to lose probably at least 7 or 8 games possibly more. During this time I will have potentially boosted 75= 35 opponents to higher elo than they deserve and drug down 47=28 teammates to lower elo and mmr than they deserve. But... it's just 1 game for each of them that I impact so not a big deal right? Wrong. They in turn each have a micro version of this effect that I've had on their next games due to over-rated or under-rated mmr and outperforming or underperforming expectations based on that mmr. And what if they run into ANOTHER person in my theoretical situation... further reducing or inflating their mmr. As you can see, the problem can grow increasingly bad. And it begins to affect more and more people... leading to exponential bad effects for tons of players and a very very long time and many many matches for mmr to sort this out... all the while running into more data skewing situations like this one along the way which lead to further setbacks in resolving the problem.
C) teammates are trolling, griefing, win trading, and/or inting. Ok, so we've done a check and teammates clearly know how to do A, B, C, D, E, and F. But they are simply refusing to do that even though they know how. Then they deserve to be at this elo... at least as far as skill and knowledge are concerned. But they're not playing like it. Since we know they are capable of playing like it... consistently... then they are underperforming by a large margin on purpose. Whether it be extreme tilt, disliking a particular teammate, wanting to stay at their elo rather than get in promotion match, etc. they are choosing to sabotage their team's efforts. It doesn't matter if it's one game or 20... it is wrong. If I go and curse someone out and tell them I'm going to bleep their (insert family member name here), it doesn't take 20 games to go... maybe we should do something about the reports on this guy. It only takes 1. The same standards should apply for griefing, inting, win trading, etc.
Well how do we know it's one and not the other? It's too difficult to tell off one game? No. That's bs. If I die 5x 1v1 to nasus, and I keep trying to force fights on nasus all game or even start trying to 1v3 or 1v5 nasus and his teammates... I'm inting. It doesn't matter if I'm tilted or not... I'm inting. I have actively chosen to not give my team a chance at winning. I've abandoned playing with A, B, C, D, E, and F even though I've shown from other matches that I'm capable of these. Let me be clear here... it's not my kda that makes me inting or should get me punished. It's the fact that I'm intentionally doing it and intentionally refusing to give my team a fighting chance. It's the fact that I've abandoned the most basic of skills which are REQUIRED to climb to said elo and which I've proven that I'm capable of. It's the fact that it is repetitive. Maybe not repetitive game after game... but repetitive within the match. Do something once, it's a mistake. Do it twice, it's questionable. Do it a 6th time in a row? I'm inting or griefing. And it's also because I'm doing it... it's not nasus bringing his jungler and 2 man tower diving me; I'm forcing the fight on him actively trying to duel him when I have no business doing so. That's an example of how it is extremely easy to tell the difference between someone having a bad game and someone inting, griefing, win trading, etc.
So... if these people were being properly dealt with there would not exist the 30% difference in winrate between said top NA renekton and myself while we both manage to put up the same kind of statistical performance consistently in our respective elo's. There's some real-life stats for you sir along with some common sense analysis.
Do you guys deal with a few of these people op or I claim are a problem? Sure. Like 1%. The other 99% are out there continuing to ruin people's games, screw up mmr, lead to frustration for everyone with poor matchmaking, and breed the kind of blatant chat toxicity you guys DO properly address. All I'm asking is that Riot properly deal with this kind of toxicity with equal integrity as they do with blatant chat violations.[zombie-brand-clap]