I had to dodge out of a lobby..
I know you shouldn't dodge games based on what happens in the lobby but this was not worth the wasted 20 minutes. Guy is last pick and given support role, he puts his desired pick as fiddlesticks. The ADC begs him not to use fiddlesticks support and asks him to go tank. This goes on for the entirety of the lobby until he finally says "u go tank" and locks in. The ADC now threatens to intentionally feed now since he's guaranteed us a loss so he should just give up anyways. So instead of dealing with all of that I dodged the queue. Better to lose 5 minutes than 30 IMO.
My point is there should be a lobby voting platform to kick a player out and restart the queue so if stuff like this happens then we don't have "not all heroes wear capes" moments to prevent intentional feeders or someone claiming to go to whichever lane they wanted instead of the lane they were assigned. Like I just dodged a queue, got a 5 minute ban and that guy got to keep going into queues, possibly ruining someone else's game.
Maybe this doesn't happen in higher ELO's but it still hurts my chances of getting to that tier. All I'm asking for is a lobby reset vote or something where you can call a vote, pick out the player, and if the vote has MAJORITY (i know this game doesn't understand majority with 3/2 surrender votes not being the "majority" - taking care of the duo queue trolls as well) in favor then the game is reset and that specific player is sent to a lower queue priority so that the other players aren't in the same lobby with him again. If it happens a number of times in a row, or in the span of a week or w/e you wanna do, then that player can have a temporary ban or have a probationary period or something.
The rematch mechanic was amazing. It's saved me quite a few losses. Now we need a prevention mechanic (since loss prevention doesn't actually work). I realize this idea isn't perfect but if it's strictly for Solo/Duo queues then it can't really be abused. If some guy threatens to feed, bam, he's in a different queue priority. He does it again the next lobby, bam, he's back to 0 time spent waiting for a game. He does it a 3rd time, bam, he can't play for 5 minutes.