Que penalties for BSODs; why are there no systems to detect when a 'leave' was out of player control
Is there not a way for the client to detect when a player quits a match versus when their computer fails them? Almost all of my "leaves" are becuase I've had my computer fail on me for one reason or other; mostly becuase it's ability to hold a stable internet connection (wifi and, quite recently, ethernet) has become techy over the years. As reasons like this are out of a players control, why are we punished for them? I had just played a match as Jhin and expeirenced a failure of both my wifi and ethernet during it. Managed restart my computer and connect to the match and played on for a few more minutes until my team gave in, and stopped trying to win. Yet, when I reached the results screen I was informed that I was put into a low priority que even though I had reconnected to the match? Why is there not a system in place to detect when a player is forced from it for reasons beyond their control?