I think the MMR system is bad
I'm I accurate in the following or over-reacting:
The game, League of Legends, is a game that in earlier days I valued; it helped me cope and entertain myself. The game overall used to be fun and was something I enjoyed. The champions are fun and the skins are amazing, which would always get to me and would keep me in the game, but not anymore. I, like many players in my ELO, have become frustrated. Our frustration stems from a variety of things the game lacks. The factors that have contributed to our frustration include: the MMR distribution system, dynamic que, and trolls in ranked. The game would positively evolve, and maintain players like me, if the ranked system was altered in a way that positively affects a majority of the players. The MMR distribution system is faulty, unfair, and creates disadvantages for players. The player is que’d with other players that have a similar MMR; however, the MMR is distributed to them based on game out-come first and then performance, which should instead be distributed by individual performance. This system creates a positive feedback effect, which happens by the more MMR you lose, the more likely you’ll be que’d with lower player, which increase the highly hood of losing some more –this is very bad for the player. If I go 14/4/5 and the rest of my teams is about 5/12/3 and we lose, I still lose MMR even if I out performed them, which in turn increases the likelihood of it happening again. And on the other hand, if a team wins and a player underperforms, he or she still gains MMR.
The solution to the MMR distribution system is by having an MMR system that focuses on individual performs and not win/lose. An example is the following, if at the start of the game all the MMR of the ten players is tossed in a pot and at the end those that perform the best gain MMR – regardless of win or lose – and those that underperform lose MMR. I find myself getting S’s on my champs and role and losing because of a team member’s decision to feed and/or throw, which in-turn causes me to lose MMR and LP and not climb.
Dynamic que is also a problem. Those players that play against dynamic que’s are at a disadvantage. The player can be a god and communicating with pings and chat, however, it does not rival the communication of dynamic que. A possible solutions is to create to ranked systems, one for dynamics and one for solo.
The trolls are a problem, but not the biggest problem. Yeah, trolls afk in ranked causing a 4v5 and putting their team at a disadvantage; however, it is something that would be concurrently fixed by addressing the previous problems.
Let’s face it, the majority of players are players that have a difficulty climb. Those that are trying to climb are the bronze (26.99%), silver (39.04%), and gold players (23.93%). According to the statistics, the players trying to climb make-up about 90% of the League population. We are the avid skin and champ buyers. We are the frustrated. We are the ones that feel trap; when we feel trap we want to escape, which may include dealing and ignoring the ulcer causing system or abandon it completely.
Riot, please make League of Legends enjoyable again.