Late Argument on Rewards
As a note before reading, I used to be a toxic player, sometimes I still am. However, I was banned shortly after the whole "clean slate" thing; I am not arguing why I was banned, it was completely warranted however I am arguing what should be classified as 'rewards' and what should not.
I don't think rewards based on personal achievement should be taken away in a game like League of Legends. I finally hit diamond after 2 and a half years of playing this game, and not being able to see that border sucks and makes me wonder why it was even taken away? The ban was almost bad enough but ALSO taking away any rewards earned for ranked 5's almost seems like overkill as well. I understand the need to punish summoners who consistently flame their team or intentionally feed or whatever it may be, but since my ban I believe I have taken drastic steps to improve my in-game chatting, I used to have hundreds of chat restrictions and a few ranked restrictions every now and then, I know exactly what a toxic person is and I'm not making this post because I'm just angry, I honestly want a good explanation on why getting heated in an extremely competitive game like league of legends, which is just going to happen justifies taking away rewards that I've taken hundreds of days of my life to achieve, rewards that are based purely on individual skill, the ability to work with a team and are there to show my progress and achievement in game. If anything, the only thing I would call a 'reward' in that sense is the Victorious Skin or MAYBE the ward skins.
I think taking the skins away would be more justifiable than taking away the border and summoner icon that show achievement, if taking anything away at all. Why don't bans/chat restrictions/ranked restrictions coupled with rewarding players who do good not enough? I don't think we need to also take away the rewards that players earned because they are toxic, simply ban them more, chat restrict them more, post more things about being positive, do something to increase positivity, give out more rewards based on being a positive player and I can most definitely say you will see more of an increase in positivity than taking away rewards and achievements.
That's just my two cents, I know this is a little late and I knew I wasn't getting rewards but as a player who used to be (probably in the top couple % of toxic players) and someone who has put a lot of effort into getting better and being a better person overall I just wanted to hear some other players/rioters thoughts on this subject.