Possible Rewards for Honor System
I have a few ideas for a possible rework of the honor system to make it more appealing. Currently now, there are four possible honors: Friendly, Teamwork, Helpful, and Honorable Opponent
The obvious reason people don't honor is there is no tangible benefit except for ribbon, because I believe you need a certain amount of honor given AND received to get ribbons, but not sure about this. If this was outright stated then people might honor more.
A. One option is to give actual in-game benefits, very minor ones, for getting certain ribbons, and to also make the ribbons much easier to get. A ribbon system that works similar to runes, but you only get one boost per ribbon. The boost could be anything from +8% healing power, to +10% effect of slows, to +6% move speed. You could receive whatever boosts are available depending on which ribbon you have. You could either allow the players to choose their own boost, or receive a specific boost based on which ribbons they have received (limit on ribbons of course). It would also be a requirement that you give out honor on a regular basis to receive ribbons- this encourages players to look for people that might deserve that honor and give it out, even if their only incentive is a minor boost.
Cons:
The issue of honor farming/trading: Prevent honor given from friends and premades from counting much, or from counting at all. Auto flag anyone who mentions honor farming or trading in game, problem is mostly solved.
Ribbons become a 'requirement': Ribbons will be seen as another requirement, and making honor a requirement even if it's a tiny boost. This is probably the only major downside I see, but it would definitely heavily promote honoring.
B. Another option is to automatically give ribbons to players who give and receive honor on a regular basis, but have certain stats, an example: A player who has been receiving and giving honor a lot healed over 25% of the enemies total damage dealt to champions, Great Healer Ribbon +5% healing.
Cons:
Balancing of Ribbon Stats/Rewards Somewhat encourage stat farming in-game, although I don't see many people doing this