LeaverBuster mechanics

Neopite··1 votes·1,423 views

Hi All,

First of all - this is not a QQ post. I am happy to have it alive. Rather this is a question of its mechanics.

Was digging the forum for clarification. I have found the FAQ http://forums.na.leagueoflegends.com/board/showthread.php?t=468889

TLDR: Is it tracking based on what? Activty/minute? Activity/game, being connected or not? Being reported as AFK? (I hope not) How long history does it check to calculate the ratio of attended/afked (from the 1st afked game? or checking last XY nr. of games?)

Background: I got a 5 minute warning and I was surprised. Not an issue, 5 hours later it is gone. Rather I am not quite sure why? I am not leaving games. I can get emotional, but not leaving. That makes no sense. I got it after a game where electricty went out. I counted, 5.24 minutes later I was logging back. Sadly the team already surrenderred in that time. I can recall one more, in an ARAM, where we were already lost, i went to pee in the last 2 mins. I did not hurry, true.

In 11 days I have over 50+ games played. Out of that 50, these two are 4%. If it takes i.e. a month history... its somewhere around 1%.

I dont feel like I am recurringly ruining others game by afking, so I did not take it personally, but started to wonder how it works. Is it a system tracking based on above? Or is it based on user reports? If so.. it is by design wrong as it can be abused so easily.

Do you know if the method is confirmed anywhere? Ah, and is it possible to trace back the games I am recorded as AFK? I have checked Match History, Eune.op.gg, ingame profile, but did not find any where it would be highlighted.

Thanks! Peace out, and dont leave games! :)

Regards

8 Comments

o Maui o1 votes

Well, I think that Riot keeps the specific numbers vague so as to prevent less scrupulous players from attempting to game the system.

That being said, if every player went AFK in 4% of his or her games, then nearly half of the games played in LoL would be ruined by a player being AFK. 4% is actually way too high, although a sample size of 50 games is way too small.

Play out your games. Remember that you are not the only one playing in them, and a going AFK has a negative impact on nine other players' game experience. That's why Riot is so harsh on leavers.

Neopite1 votes

Hello,

Thanks for your comment!

I agree that 4% might be high, but thats out of 11 days. I also believe -as you said- that 11 days/50 games is not a good enough sample. And I can just reinforce what I have started with - I believe it is needed and good to have leaver buster in place.

However I never understood this attitude.. Whats the point of not bringing clarity to people? Transparency settle things so much and would calm many just so naturally. On the contrary - going vague, just cause tension.

Regards

SmokedAlmonds1 votes

{quoted}

Hello,

Thanks for your comment!

I agree that 4% might be high, but thats out of 11 days. I also believe -as you said- that 11 days/50 games is not a good enough sample. And I can just reinforce what I have started with - I believe it is needed and good to have leaver buster in place.

However I never understood this attitude.. Whats the point of not bringing clarity to people? Transparency settle things so much and would calm many just so naturally. On the contrary - going vague, just cause tension.

Regards

I don't totally agree with keeping it so vague but part of that I think is because it isn't just a set number. For example ranked and non ranked leaves do not count the same and it is entirely possible that other things are scored differently as well.

There isn't really anything you can do with an exact number except use it to skirt the line anyway. Your goal should always be the same, 0 leaving. Not stuff like "there is this thing I could leave for and since I know I can leave another without getting punished so I will."

Realistically what can someone do with the information of how long they can afk for without it counting or how many games they need to not afk to be in good standing? Because again, your goal should be participate in 100% of every single game.

The history definitely goes back far, if not to the begging. I had about 1 leave per 1000 games(probably slightly higher, there may have been some short duration DCs that leaverbuster counted that I wouldn't remember) with at least 5000 games played. A few months ago I had a string of unrelated things DC me 3 times and 1 leave for an emergency in about a 2 week period. I expected to get low priority queue after the 3rd and was sure I was going to on the 4th, but I didn't.

Neopite1 votes

Hi,

I agree that the goal is to have 0 left matchs.

But do you think, that knowing if your afk count is based on user report system, or based on automated tracking would enable manipulation of the system? I believe AFK ppl wont ever convince teammates not to report him, if they want to do so.

On the contrary - having someone afk for 5 min, so the ingame afk counter hits in - but earlier/later on that player fully contributed and helped the team. Eventually the team won the match. Do you think the mates will report him as afk? Even, do you think that it means the same AFKing?

From my perspective, even if you know that your last 50/100/5000 games are taken into consideration and XY% of your afking will result in leaver buster warning - will not help you to determine wether you want to afk or not. Any AFKing will be captured by the system. Disregarding if you know that it will result a LB Warning or not.

I believe the point of the system is not to impact the specific game - but rather a whole series of game. And I think it is good - as it targets attitude and not specific cases.

Thanks! Regards!

SmokedAlmonds1 votes

{quoted}

Hi,

I agree that the goal is to have 0 left matchs.

But do you think, that knowing if your afk count is based on user report system, or based on automated tracking would enable manipulation of the system? I believe AFK ppl wont ever convince teammates not to report him, if they want to do so.

On the contrary - having someone afk for 5 min, so the ingame afk counter hits in - but earlier/later on that player fully contributed and helped the team. Eventually the team won the match. Do you think the mates will report him as afk? Even, do you think that it means the same AFKing?

From my perspective, even if you know that your last 50/100/5000 games are taken into consideration and XY% of your afking will result in leaver buster warning - will not help you to determine wether you want to afk or not. Any AFKing will be captured by the system. Disregarding if you know that it will result a LB Warning or not.

I believe the point of the system is not to impact the specific game - but rather a whole series of game. And I think it is good - as it targets attitude and not specific cases.

Thanks! Regards!

If the answer is that it is just based on tracking then I can't think of anything someone could use the information for. If the answer is that it's report based then it can, because that tells people they can start trying to convince people not to report them. But what positive can anyone do with the information, cause I can't think of anything. I'm fairly sure that it isn't report based but I donno that I have seen that confirmed. I just have no idea why it would require reports. The server already knows if you are doing anything so at least from a completely afk standpoint there is no reason to wait for someone to report it. Its not like chat related things where parsing the chat is an extra process.

If riot wants to forgive something like 5 minute leaves of people that come back and win then they could do that. I certainly hope they don't, but there is still no reason to leave that up to users. People absolutely would make up stories about why they are going afk and I have no doubt that they will be believed in same cases.

You don't think the knowledge that they can leave a game without punishment increases someones likely hood of leaving? It isn't that they wont be detected for leaving, its that you can improve your status to the point that you can leave at least 1 game without punishment. There is nothing beneficial to the community that you can do with that information, or at least I can't think of anything. I'm not saying all of the sudden everyone is going to start afking, most people aren't going to afk any more or less regardless of anything like that. But chronic leavers will. Boarderline people would be my biggest concern since chronic leavers probably would never be able to get their status into the green in the first place. But again, what is gained by giving that information. As far as I can tell its only some peace of mind for already frequent leavers at the cost of potentially increasing AFKs for everyone.

I'm not saying most people would use the information to skirt the line, but just that the benefits are so minor that even if 1 person is going to leave an extra game because of the information that it is no longer worth it.

{quoted}

hello,

So it is confirmed that ranked has higher weight than normal? btw they were not rankeds

Thanks!

.

ARE RANKED, NORMAL, AND CO-OP GAMES TREATED DIFFERENTLY? Ranked is treated much more severely than normal when it comes to leavers. Games in which a player is considered a leaver always count as losses for them, even if their team is victorious. https://support.riotgames.com/hc/en-us/articles/201752714-LeaverBuster-FAQ#h1q3

GroundRuleDouble1 votes

If your 5 minutes was in a ranked game, that would trigger the first leave buster punishment.

Neopite1 votes

hello,

So it is confirmed that ranked has higher weight than normal? btw they were not rankeds

Thanks!

GroundRuleDouble1 votes

Yes. Lyte confirmed this back when leavbuster came out.

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