This guy is right, while it really does suck losing because of an AFK player, it would be difficult for the game to appropriately determine when to declare a match loss as "Loss Forgiven."
Now, certain conditions could be used, for instance,
- If a Player goes AFK within the 1st 8 minutes of the game
and
- The player remains AFK for atleast 10 minutes
and
- The player must remain atleast 3 levels behind the average game level, should he return.
Just my own thoughts, that way the game would only give out "Loss Forgiven" in situations that actually call for it.
Perhaps instead of a Loss Forgiven, then game could adjust the LP loss to be minimal, but increase the potential gains for the team down a man? That way there would be still be motivation for trying to pull out the 4v5 victory?
That said, I would not penalize the team of 5, sure it would be an easier win, but their laddering time and effort should not be made less productive or rewarding because some guy on the other team AFKed.