Currently known bugs with Yasuo

Most Bestest·11/24/2013, 7:49:59 AM·4 votes·930 views

I may not be a PBE tester but looking at gameplays, I would like to point out some bugs that I have noticed.

=== BEGIN ===

=== In-Game/Breaking Bugs ===

Being silenced will cause all your auto-attacks to stop working. Infinity Edge is not applying the 250% bonus damage on Yasuo, especially on his Q. **=== Skill Based Bugs ===

=== Passive Based===

Yasuo's passive does not state the amount of shield. The amount of shield he gets is his resource bar located below his health bar FYI

The double critical chance on his passive is not a true 2x multiplier (seems to 1.9 instead of 2.0). Yasuo's passive can go over 100 stacks of flow.

=== Q-Based===

If you dash to an enemy using (E) and then (Q), and then try to dash to the enemy again with the same (E) (Q) combo, your Q will be delayed and will launch in the AOE circular format instead of in a line. Being rooted will not allow you to launch your (Q).

=== W-Based===

Wind Wall (W) blocks turret shots. It also gives an error in game because this is not intended. Using (W) on minions or neutral monsters will cause them to bug out and not attack.

Unsure if this is intended since (W) is blocking projectiles from them which is probably the cause of the bug.

=== E-Based===

Yasuo's (E) uses recycled icons (Fizz's Q).** Not a huge deal because this will be changed later**

Yasuo's dash (E) may not display the correct cooldown time (seems to be stuck at 0.5 even after you level it).

=== R-Based===

Enemies that are knocked up by Baron cannot be ulti'd upon by Yasuo's (R). If Yasuo dies during his ulti, it will still launch and damage will be applied regardless.

=== Visual Bugs ===

When starting a game with Yasuo, debug text shows up about missing variables and such. It will continue on into the game on certain occasions. An enemy that has been dashed to (E) can still be seen in bushes due to the ring that marks them. In dominion, after Yasuo captures a turret, he will be stuck in his capture animation after it is complete.

===END===

Let me know if any of these is a misunderstanding or mistake. Also, any other bugs as well.

I may have chose the wrong place................

4 Comments

bahamutkaiser11/24/2013, 9:20:45 AM1 votes

I was wondering about that turrent thing too, cause ppl said it wouldn't block it, but the videos clearly show it would, I really like it but I guess they intend to remove it or something?, does seem OP, I'd rather have a weaker more frequent wall though, for regular marksmen blockage, may actually be capable of replacing a marksmen bottom lane in some circumstances...

eKatSS11/24/2013, 4:58:34 PM1 votes

Well, thanks for keeping us informed. Very precise and to the point.
Also, it's nice that you specified that you were not in the PBE, so people don't have to go through the usual thread redirection rant ;)

ÔneWindyBoi11/24/2013, 5:01:56 PM1 votes

He can also block Ziggs ult currently, which CertainlyT has said is not supposed to happen

Devinatiol11/24/2013, 8:13:18 PM1 votes

Isn't the third charge Q with his E supposed to be a circular launch? It could use a better animation but the AoE launch does have a unique animation.