ty for the comments but my point of this is that you report people and know nothing of what happens .
This is true. My point is that the benefit of changing that is - at the moment - not enough to make it worth doing, compared to other systems that can offer significantly greater benefit.
also what if someone or three people on your team report you just to be bullies how can you defend against fraudulent reports ?
The best way to defend against fraudulent reports is twofold: First, make sure they're fraudulent. Don't return toxicity to a toxic player. Second, make sure you report the toxic player.
There's a review step before any sanction is issued to an account, to ensure that the reports against that account are valid. I've seen a very few cases (far less than 1%) where innocent players were punished falsely. Even when that happens, Support tickets can address the issue.
Beyond that, it's important to note that players who habitually abuse the report system by reporting innocent players have the weight of their reports reduced. Their reports literally become worth less to the case-building system.
but would it really be that hard to give the people who just wasted their time some shred of relief that this player will be reprimanded .
Potentially, yes. Consider: You'd need to be sure the language was correct, as they can't violate their privacy policies. You'd need to develop either a new mailer-bot or entirely new UI elements. You'd need a new addition to the report system (which means lots of testing to be sure it doesn't break the report system).
And that's just off the top of my head. I don't really know what all other things would need attention. That's attention that's being taken away from tuning Leaverbuster, from getting Tribunal up and running, from testing and developing the algorithms for detection of positive players, from whatever else they're working on.
I'm not saying they shouldn't do it. Just that maybe now isn't the time.
also positive behavior rewards ? how do they know who is being positive people rarely even use the honor system even when you win ,teach them something , or just good teamwork with them even if u lose . can you explain to me how this works plz . im not being sarcastic im actually curious to know .
Generally, they know that the same way they know how negative players are being negative. How often they're reported, what they're reported for, what the weight of those reports are, how often they're honored, who they're honored by, what their chatlogs look like, and so forth.
I'm not sure how they're planning to go about handling rewarding positive behavior, because while they've said they want to, they haven't said how those systems are going to work (except to state that the new Tribunal is supposed to include cases for ostensibly positive players, where the community will determine if the player deserves rewards rather than punishment). But I am definitely looking forward to hearing more about them.
Sorry for the book, I just wanted to be sure I addressed all of your concerns.