Ideas for the survival of U.R.F. mode

shiro maikku·4/6/2014, 9:17:21 AM·1 votes·99 views

I can clearly see an overwhelming hype for U.R.F. mode, and that people really want this mode to stick around. I like this mode more than Hexakill and 1-for-All.

However, if this game sticks around it will be boring. But I have my own ideas for solving that problem and would like to encourage other ideas.

So how has ARAM stuck around and remained relevant? Answer: it's random. People play, hoping 1. they get an OP champ (ie, Nidalee, Gragas, Ziggs, and ADC's), and 2. they get a better team,


So why not make U.R.F. random? In this, you could just do away with the perma-bans and keep the champs like Sona and Kassadin on a low-probility of selection.

AND/OR

Make U.R.F. mode a draft pick....this way, you would have a chance to counter the super op champs.


Now it's your turn. Go.

2 Comments

Tsiddique4/6/2014, 2:32:04 PM1 votes

No counters in URF mode. Spam2Win4Life

Sir ArmaMalum4/6/2014, 5:32:44 PM1 votes

Actually take it off like the rest of the temporary game modes to come back later

###BUT

Keep it avaliable for custom games and have it survive the trials ARAM did. If enough people continue playing it in custom games consistently then it may just make it as a permanent game mode like ARAM did.

Brin in more OP to balance it out, this mode is hyperbolised power creep so the only answer is more power creep! lol Give tanks an 'awesome buff' portion, like bonus health multiplier or removal of armor/mr diminishing returns