LEAGUE OF LEGEND BYE BYE!!!!

Abaji·11/13/2015, 1:51:10 PM·3 votes·737 views

This New Patch really RUINED my LoL expierence from season2. i ll mention it with few words how.

  1. i usually play only few champs to be the expert of that Champ and effort to the team. and spent lots of time ( because i m not PRO ) but new patch took away of my 3years expierence . i dont want to play from start anymore.

  2. in everygame i m learning (also testing) new variation and combination between masteries and_ runepages_ and items. and also learned about stats calculation. it takes a lot of time and energy. but new patch took away of all my knowledge of these combination and variation. they took my time and energy.

  3. i love Mastery system specially if it includes more variety because it gives people to think more and be more strategically to cover their weakness. but new patch made this Mastery for DUMMY . we dont need even 20 mastery pages only 3 is enough and no need to worry about variety and strategic. we all have same masteries thats really sad. like WOW Mist of Pandaria

for example i played Amumu Jungle with new patch: i usually play amumu as AP jungle.(because his dps is impressive in teamfight) bought Hunters machete and Hunters Talisman it gives Amumu 8%lifesteal and mana reg when i can have blue buff lol and i thought wtf is this life steal and mana reg. dont want to think about other changes

and i thougth about to Quit LOL seriously. maybe its time to do so i dunno let me troll 1more time before to quit

[(http://boards.euw.leagueoflegends.com/en/c/champions-gameplay-en/Qd4WXM3T-rip-leauge-of-legends)]

7 Comments

T1mmy Turner11/13/2015, 2:16:47 PM1 votes

I am not 100% sure, but I am pretty sure that it has been mentioned before by Rioters, or shoutcasters, that this game is about who can adapt. Playstyles change all the time, champions change, new champions change the meta, items change, and every season masteries change. If you played during season 2, then you would know that every year masteries have changed, maybe not to this degree, but they still change and the people who stay at the top are those that can adapt. There may be some people who excel in certain metas or seasons, and some are not able to keep the top spot when changes happen, but adaption is an important skill set in any game, and life. A players skill is not only measured by their ability to strive in a meta, but also the ability to adapt to changes.

I personally love this patch, it brings on a fresh new feel and strategy to the game. The longer a season goes on, the less I play. And you should never use the same exact mastery page every game, even if it's the same champion for 20 games in a row. Masteries and runes are made to adapt to your team, your opponents team, and your win condition. I have always ran 1 mastery page, which I modify every game, even when playing the same champion.

devante gomez11/13/2015, 2:18:43 PM1 votes

the only champs that have changed are adcs. mages got nerfed. most top lanes and jungles are either buffed or the the same. the jungle is weaker, u get more gold for it now.

this patch has done nothing yo anyone's base knowledge of champion mechanics, game-play flow, or general skill.

        League of legends is a consistently evolving game, in which things change every year, if your a good-no-decent player u will be able to deal with those changes. *[slayer-jinx-catface]* 

the old masteries were enjoyed by some people, but the majority, and Riots research team agreed that they accomplished very little in the way of truly influencing meaningful game-play aspects, and made it hard for all skill lvs to really understand them.

these new masteries, and the additions of keystones will help all player bases, learn the options, and make educated changes to their game-play styles.[slayer-pantheon-thumbs]

as for the jungle items, u have more options than just the new stuff. with Mana Regen life-steal, and 2 health pots anyone can clear in time. AP jungles even better.[zombie-brand-mindblown]

all of the game-play changes, reward those who wish to go forth and carve a path for them selves, thru creativity.

you now have the option of making it work your way, or leaving.[slayer-jinx-unamused]

Habitz11/13/2015, 3:58:44 PM1 votes

Do you have anybody to play with? Changes are better with groups

T1mmy Turner11/13/2015, 4:15:15 PM1 votes

You don't have to be a pro to adapt to all the changes. I was gold for a long time because I just copied other peoples builds. When I learned how to play the game properly by spending a little time understanding what champs, items, runes, and masteries are good in certain situations is when I finally reached Diamond. Understanding the game is the main part to adapting to it.

It's fairly simple when you open your mind to it. For example; when you are a tank, and you want an armor item, you get several to choose from, and if you always choose the same one first, you're doing it wrong. Each item has it's distinct advantages that make them best in certain situations where others would not be worth the money in that situation. The battle between Sunfire, Frozen Hear, Omens, and the others is an important thing to understand when building an armor item.

LONG EXPLANATION ON THE THOUGHT PATTERN I HAVE WHEN DECIDING BETWEEN MASTERIES WHEN I PLAY.

Same thing goes for masteries. The keystone masteries may look insanely hard to understand which to go for since it's all new, but only playing 25~ games on this new patch I already got a fair understanding of it.

Take Ferocity and Cunning mastery trees for example. Say you are building a bruiser champ, which usually tilts more toward damage first, tanky second, which usually leaves wanting damage from masteries first and tanky second. So you will want either a Ferocity ( pretty much always this for bruiser I think ) or Cunning keystone mastery. To choose which route you want to go, base it off your champion.

Warlord's Bloodlust: Great for champions that build crit, especially early. Early crit means sustain and %IAS for trades, and impactful late game against tank/bruiser champs diving you more than it benefits you from assassins ( still good against assassins, but not as much ). Just watch an end game tank try to kill your ADC who is running this mastery.

Fervor of Battle: Does your champ auto attack a lot? Great on a bruiser like Irelia as it synergizes amazing with her W, but even still good on a bruiser like Renekton, simply because you do not only kill with spells, but the damage from Auto's are important and this is a great damage addition.

Deathfire Touch: Great for champs that use single target spells, not as good on multi-target but still useful. This adds some decent damage to your spells.

Stormraider's Surge: Are you doing 30% to an enemy in 2 secs regularly in a game? not just late. This can be useful for champs that need movement speed to get out of a fight or re-position after chunking someone but does not need added damage the other keystone masteries give.

Thunderlord's decree: You can almost look at this as a luden's effect, but only occurs when you hit a target 3 times with any mixture of spells or auto attacks. This is helpful for any one who gets the mixture of 3 spells/autos on a target and needs burst to take them down. This keystone adds some unexpected burst to your kit when trying to kill someone. I love it on Riven, and other champs that are supposed to delete people fast.

Sorry for the long post, but I was hoping to give you a little insight in the thought pattern I have when considering which of the keystone masteries will best suite my current champion, matchup, or win condition. Other masteries are the same way, but the first step is to determine your keystone mastery, and then decide which masteries along the way to that keystone will benefit you the most. Try different ones out and see which you do better with, your playstyle is not the same as everyone elses, so it's important to remember a keystone someone else dominates with, may not be the one you should use to dominate with.

Abaji11/13/2015, 4:48:34 PM1 votes

thank you for your advice dude. i m glad that u r researcher just like me. to be a better teamfighter. to be a better teamfighter

  1. you need to be confident with your new playing style ( at least confident with your new masteries and item conbination) maybe it takes few mounths for 1champ in my case.

  2. and you must know about rest of the champions 5of enemy 4of your team champ including everydetailed info even with thier new masteries and items. maybe it takes half year or more

  3. now u have to communicate with your team. reading ( feeling) atmosphere when your engager goes in or out. in what condition they can survive or die. to know these you have plenty of games ant times.

and all items changed and masterie changed also champions changed you have to start it from 0 GOOD LUCK