Between Two Turrets - Chat with IronStylus! [COMPLETED]

RiotA Small Man··26 votes·100,469 views

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Welcome to the first installment of Between Two Turrets, a new Q&A series from the NA Community team in which we’ll connect you with various Rioters to chat about League, life, and anything in between. You can expect an installment every couple weeks or so, with Rioters from all over jumping in to spend some time with you on the boards.

First up, we’ve got concept artist (and lover of all things parrot) IronStylus!


EDIT - Alright guys, heading back to work! I'll try to check back every now and then over the next couple days so feel free to leave more questions. Great talking to you all!

Why hello! My name is Michael Maurino and I'm a Senior Concept Artist here at Riot. I currently work on the Champion Update team as one of two concept artists who are dedicated to bringing our older champions some well-deserved love. I've been at Riot for just over 4 years and have worked on each of the character content teams: Champion, Skins, and now ChampUp. During my time on these teams I've worked on some extremely fun and rewarding projects with some amazing people, helping to visually design such champions as Leona, Talon, Xerath, Skarner, Graves, Diana, and Quinn & Valor. I've designed various skins including Steel Legion Garen, Lunar Goddess Diana, Pool Party Leona, and others. While on Champion Update I've worked on such characters as Master Yi, Sejuani, Trundle, and others. Currently I'm slated to do character concept art for Taric's upcoming(tm) update and other characters as well!

You can also check out a bunch of my League-related work here.

This Q&A is wide open to discussions about my work here at Riot, artistic practices at the studio, art education, all of that! Pretty much anything that is in good taste and can be discussed openly.

In addition, what we can discuss goes beyond League, art, and game development, too. There's a lot of passions I have that I'm happy to share thoughts on and would likewise love to hear yours! I'm a parrot owner, a traditional sculptor, lover of all things sci-fi, a proponent of gender equality and positive representation of women in games, a lover of social media, and online communities (especially the League community).

I also have a tremendous interest in psychology and the workings of the human mind as someone who has dealt with anxiety and depression. It is a topic dear to my heart, and I always want to reach out to those who struggle or have struggled with mental illness.

So! Whether your questions are League related, art related, or you just want to hang out and chat about parrots, it's a big world filled with big discussions! Let's talk!

284 Comments

Toa of Death14 votes

What champs do you personally want a VU for right now? What champs do you think need it the most?

RiotIronStylus18 votes

Personally (and luckily they're in our sights, eventually) are Taric, Poppy, Urgot for obvious reasons, very large and intensive character remakes which are honestly a lot of fun, but very resource intensive.

However, there are some other character kind of on my hit list, which we're not really prioritizing for some good reasons. Personally I'd love to overhaul Eve. Keep that sexy succubus thing but really amp that up along with her fidelity.

Caitlyn for not so much technical reasons, but for consistency reasons to fit with Jayce, Vi, Jinx, etc. To embody that real slick cop vibe, bring her in line with Piltover and give her a slightly more aligned costume to hit her theme home. I love the dress, but I think we can find a common ground solution.

Irelia, again for a huge tear-down, but definitely not as important as our major overhauls up top. I'd really like to embrace the mind-blade lady thing in all facets of art, gameplay and story.

Many others, I'd have to dig a bit. Those are the ones at the tip of my brain though.

RiotMiniWhiteRabbit13 votes

You're very well-known for your "armoured ladies" -- which is to say female characters who are not only wearing armour, but who are also powerful. Leona is a great example of a more conventionally thought "strong" woman, but her counterpart, Diana, is another strong woman yet she is a slightly more unconventional.

Can you discuss your thoughts on female character design not just at Riot, but in games in general, and the kind of thought process and considerations you have when crafting your "armoured ladies," particularly more unconventional "strong women" like Diana?

RiotIronStylus18 votes

Absolutely.

Leona was done in a bit of a vacuum as I look back on her. She's much more traditionally "fantasy knight" than anything extraordinarily unique. That said, I'm happy that she has become a bit of a symbol of a tiny step forward in female character design that's it's own power fantasy and fairly non-conventional in games a whole.

That said, I definitely wanted to reevaluate how I approached strong women who have specific power fantasies in designing Diana. There was intent there. I wanted to go a bit further in my personal approach to the design. I wanted to steer completely away from even the mistakes I made with Leona (boob-plate, heels, etc). I intentionally designed Diana to be contrasting shape language but also polar opposite in theme and demeanor.

Female character design is something that fascinates me so very much, and I'm glad we as a company and games in general are making strides to a more diverse understanding as to what makes power fantasies surrounding female characters or female protagonists compelling. I'm also really delighted that other companies have made intentional strides to expand female character pools. Not for the sake of appeasement or agenda, but for the simple fact that so many amazing character possibilities lay undiscovered or have not been capitalized.

We as artists at Riot have different ways we interpret power fantasies. We express it in different way. All of them are valid I feel. Whether that's Riot Zeronis making extremely badass and conventionally sexy ladies, to TheBravoRay who designed Kalista and definitely bucked trends there, to myself who likes diving into what actively challenges conventional gender roles.

I think my own understanding is evolving, I think Riot's understanding is evolving, and I think the games industry is evolving. I think that's absolutely fantastic, and I'm so happy to throw my hat into the ring when appropriate.

Armored ladies aren't the only solution to gender diversity in roles and character development. I think each power fantasy has a niche and can be expressed in so many ways. In the end it all works! It's all about what works best at what time in what context!

Raxistaicho5 votes

{quoted}

Absolutely.

Leona was done in a bit of a vacuum as I look back on her. She's much more traditionally "fantasy knight" than anything extraordinarily unique. That said, I'm happy that she has become a bit of a symbol of a tiny step forward in female character design that's it's own power fantasy and fairly non-conventional in games a whole.

That said, I definitely wanted to reevaluate how I approached strong women who have specific power fantasies in designing Diana. There was intent there. I wanted to go a bit further in my personal approach to the design. I wanted to steer completely away from even the mistakes I made with Leona (boob-plate, heels, etc). I intentionally designed Diana to be contrasting shape language but also polar opposite in theme and demeanor.

Female character design is something that fascinates me so very much, and I'm glad we as a company and games in general are making strides to a more diverse understanding as to what makes power fantasies surrounding female characters or female protagonists compelling. I'm also really delighted that other companies have made intentional strides to expand female character pools. Not for the sake of appeasement or agenda, but for the simple fact that so many amazing character possibilities lay undiscovered or have not been capitalized.

We as artists at Riot have different ways we interpret power fantasies. We express it in different way. All of them are valid I feel. Whether that's Riot Zeronis making extremely badass and conventionally sexy ladies, to TheBravoRay who designed Kalista and definitely bucked trends there, to myself who likes diving into what actively challenges conventional gender roles.

I think my own understanding is evolving, I think Riot's understanding is evolving, and I think the games industry is evolving. I think that's absolutely fantastic, and I'm so happy to throw my hat into the ring when appropriate.

Armored ladies aren't the only solution to gender diversity in roles and character development. I think each power fantasy has a niche and can be expressed in so many ways. In the end it all works! It's all about what works best at what time in what context!

I think a decent step forward would be adding more bruiser and tank female champions. Even in recent months we've still got issues with most female champions being marksmen, mages, or supports.

Heritic4 votes

Not Speaking for riot, but i think the difficulty with designing Humanoid female (Rek'sai Bro) Tanks is that conceptually it is harder to make sense out of, right. I mean Most of the tanks aren't even humanoid. So it is difficult to design a tank that makes sense as a female compared to making a giant green goo man, a rock monster, a Minotaur, etc. But it is easier to design a female and give her a gun or magic and make a mage. And there are currently only 5 1/2 female fighters (Shyvanna is the half) But i see your point and yeah there is definetly room for like a Demacian Warrioress who wears the most advanced armor in Demacia and wields a hammer or something.

Destínum11 votes

Hello IronStylus! Long time fan of yours, and I have a few things I'd love to hear your opinions/thoughts about:

  1. Mount Targon. Because of your fondness for Leona and Diana, I assume as far as lore locations goes, this one would be the closest to your heart. However, as it's pretty under defined, what do you personally think of when you hear "Mount Targon" and what direction do you feel it should take when it comes to themes? Mythology? Religion? Strength? Something else? Do you think there are any other already existing champions that could be tied to the area, like Alistar, Malphite or even Janna?

  2. With such a diverse cast of characters like League has, do you think it is important for HBTQ people to be represented, as there is already a fair amount of straight/CIS representation, or do you simply feel like league should try to stay out of political messages and simply do classic fantasy things? If you think such a representation is of importance, how would Riot or you personally try to approach making a, for example, openly gay character without it seeming like you're only making the character that way to represent the gay community?

  3. How important do you think it is for a character to be identifiable as either male or female? What is your opinion on a character that is completely gender neutral (and not technically gender neutral but identifiable as a gender like Bard) or is an equal amount of male/female and impossible to identify as one or the other alone? Is a character like this something that would work in LoL, or would it complicate things for little payoff?

You don't have to answer all the questions if you don't want to, but thank you for spending your time talking to us players!

RiotIronStylus24 votes
  1. I love what Targon could potentially be. I love that right now it pretty much stands as our most mythic and potentially powerful locations. Maybe a place where the celestial intersects with the physical. I could see that being an awesome direction to explore. How to humans interact with what's "above", and what are the motivations there. I think it's extremely rich in possibilities in terms of character growth and also a really epic story arch. I think really tying in the celestial magic/bodies/whatever to earthly doings is fascinating. Maybe Targon as place that is worthy or pilgrimage, or of such legend that people cross treacherous obstacles to be touches. I dunno, those are all just ideas. But a lot of those possible stories/themes touch on fundamental what we are as humans. Howe we relate to the "divine", what does that interaction look like, what part does it play in the development as individuals and the meta which it creates with our world and beyond. I'm really psyched to see our Foundations team take it on as a project.

  2. I think equal representation is necessary, but I also feel that said representation happens as a byproduct of good character design. If it makes sense for a character to have a particular gender, sexual orientation, anything of that significance, it will happen because it strengthens and adds depth to them. I like when games and media make strides towards representation and showing the breadth that is the gamut of humanity. I want that to come from a place of heartfelt character development, good storytelling and rich worlds rather than aiming directly at stereotypes or zeroing in too much on a specific agenda.

  3. I think it's case by case. I think if you're making a male character.. well.. you're making a male character. Again, it comes from whatever is best for that character. I think it's a good idea to play in the spaces of archetypes, roles and tropes though. Quinn was initially supposed to be male. Welp, turned out differently because we played in the space a bit! As long as we develop what makes a good character first, I think representation or the need to specifically target certain identities will fall in line.

(PERSONAL SPEAKING TIME, NOT OFFICIAL RIOT POLICY)

I, in particular, want to do communities justice and be respectful. I personally don't find the term "social justice" to be a bad term. I am admittedly a progressive who disdains homophobia, racism and gender inequality. Period. I don't find it acceptable to actively discriminate. I want for groups of people to have heroes, heroines, power fantasies, bedrock characters who appeal to them and accurately make manifest their hopes, dreams and aspirations.

I've been on the opposite end of bullying during my youth, a disregard for my feelings and an undermining of my confidence. I hope and strive for a world where these feelings are not suffered by people in such an extent as the worst of times. I think the goals of equality, acceptance, kindness, empathy and tolerance are not shallow nor unimportant goals. Nor do I think they're unachievable or somehow pandering. They are also, in my mind, goals worthy of rallying to as an individual, an industry and a culture. We in the gaming community have so much power to sway cultural norms and buck convention. We are products of a time of immense human connection, which can either serve to deliver judgement upon other people or find common ground which is our most valuable asset.

We're on the edge of change and redefining what "tradition" means. My personal hope is that we make new traditions, new identities, new havens and be able to share them universally.

WarWork8 votes

Hey Stylus could we get any get any info, leaks, sneak peaks or teases on Poppy's (mainly her seeing as she is an armored lady) and Taric's update?

Also I would like to know the process of creating a champion from the artiste's side. What the process is like, how long does it take, what do you do with rejected/ cancelled characters.

And do you guys at riot ever look at community created characters for inspiration and ideas? Like what happens if a member of the company conceptualized a champion you really like?

What's going on for Warwick???

RiotIronStylus8 votes

Well, I can't offer any real sneak peaks unfortunately, but I can sort of give an idea of the space we're playing in.

With Poppy we want to find the fundamental base of her character. What is her particular space in the yordle lineup? What gives her such fortitude and the power to wield weapons a bit too large for her? What's the thing that she wants or strives to be? Those are all things which we build off of which are core to the character's development and identity in the universe, game space, and look. Small yordle big weapon is a neat contrasting theme, and seems to be something common throughout all yordles. Contrast, motivation, all of those things are core.

For Taric, again, not much I can say, though I have had extensive conversations with the community about him, asking what people would like to see from such an update. Lots of interesting feedback, lots of good opinions and ideas. The space I'd like to play in there is how to make Taric fundamentally compelling without relying on stereotypes or tropes that are either ancillary or just not great foundations to build off of. Taric has so much opportunity. He has a great standard archetype - Hero. A known and fun trope - Paladin. A neat spin that we can give - Gem Magic. Those alone are great to build off of. Those things known we can expand upon it to add flavor and see exactly what the most compelling version of those three standards are. Personal preference for me is that we make Taric someone who is wonderfully confident, kind, heroic, has presence, is someone who is a lover of beauty and is a protector. The rest of the story writes itself from there.

I'm not particularly involved in new champion development right now to comment in a meaningful way on that process really.

We look at the community a lot, but there's also a wealth of internal ideas that often align with what players are thinking. We tend to rely a bit more on the brain dump of individuals at Riot, but also always peak into the community to find motivation, inspiration and what is trending.

Warwick? Hmm.. not quite on the docket at the moment, and ZenonTheStoic took time away from that update to work on some Champion team stuff.

Ekko Will Rekko 7 votes

Fairly Innocent question, will there be a diana skin coming out soon?

please say yes please say yes

Ashtana6 votes

Which faction of League's lore (Noxus, Demacia, Zaun, ect) would you like to see developed the most? Besides Mt. Targon, that is :P

A while back there was talk of the Yordle Unification Pass- we've already gotten Tristana and Heimer's (awesome) new looks from it, and we know Poppy's next. What other yordles do you have in mind to look at?

RiotIronStylus7 votes

I'd really like to expand and understand the Piltover/Zaun dynamic. I think there's so much room to explore that tension between two diametrically opposed city-states. I'm also a fan of fantasy-sci-fi sorta tech and motifs. Not as much with the high fantasy that tends to be Demacia/Noxus.

As for yordles, we do the pass as we go. Using Hiemer and Tristana as a point of reference. So as we progress on Poppy we line things up and check for consistency. It's more of an ongoing active space we operate inside than a style guide.

Personally I'd like us to maybe get an understanding of Viegar. I'd have to do a bit of digging to see which yordle in particular I'd like to give some love to. (I'm really excited about Poppy though!)

Raxistaicho3 votes

{quoted}

I'd really like to expand and understand the Piltover/Zaun dynamic. I think there's so much room to explore that tension between two diametrically opposed city-states. I'm also a fan of fantasy-sci-fi sorta tech and motifs. Not as much with the high fantasy that tends to be Demacia/Noxus.

As for yordles, we do the pass as we go. Using Hiemer and Tristana as a point of reference. So as we progress on Poppy we line things up and check for consistency. It's more of an ongoing active space we operate inside than a style guide.

Personally I'd like us to maybe get an understanding of Viegar. I'd have to do a bit of digging to see which yordle in particular I'd like to give some love to. (I'm really excited about Poppy though!)

We seriously need an airship-commander type champion :p Like somebody from Final Fantasy :D

RiotIronStylus8 votes

..how do you feel about jetpacks?

Ashtana4 votes

{quoted}

I'd really like to expand and understand the Piltover/Zaun dynamic. I think there's so much room to explore that tension between two diametrically opposed city-states. I'm also a fan of fantasy-sci-fi sorta tech and motifs. Not as much with the high fantasy that tends to be Demacia/Noxus.

As for yordles, we do the pass as we go. Using Hiemer and Tristana as a point of reference. So as we progress on Poppy we line things up and check for consistency. It's more of an ongoing active space we operate inside than a style guide.

Personally I'd like us to maybe get an understanding of Viegar. I'd have to do a bit of digging to see which yordle in particular I'd like to give some love to. (I'm really excited about Poppy though!)

That sounds great! Always glad to hear about both Yordles and Zaun. For future yordle champs, what themes and ideas would you like to explore? More Poppy or Heimer-and-friends style "hybrid" yordles that are also associated with another faction, or something exploring more of Bandle City?

TerraRising4 votes

Any update on the Champ Reworks? Specifically, how long before you can get to serious work on Yorick?

RiotIronStylus4 votes

I can't get too crazy in explanation, but there is some very, very early on work going on for Yorick. No dates, no expectations at the moment, mainly exploration on a new direction for him by passionate designers.

TerraRising5 votes

{quoted}

I can't get too crazy in explanation, but there is some very, very early on work going on for Yorick. No dates, no expectations at the moment, mainly exploration on a new direction for him by passionate designers.

Then I'll ask my question in a different way.

Speaking for yourself, where do you put Yorick on the priority list? Are the other "Sion-level" champion reworks (specifically Poppy, Taric and Urgot) and other "low-hanging fruit," like Gangplank and Fiora, bigger or more important targets for your team than the Grave Digger?

RiotIronStylus10 votes

He's definitely a Sion level project.

Raxistaicho4 votes

I've got three questions:

  1. Can you tell us about any champion projects you might be working on at the moment?

  2. Is there any chance for another female tank (We only have Leona and Sejuani as far as true tanks are concerned).

  3. Did you have any involvement in choosing Leona's voice actress?

RiotIronStylus7 votes
  1. I'm not currently working on anything aside from ChampUP character, mostly on early ideation for Taric at the moment.

  2. I'm sure there's a chance and space that can used to develop such a character.

  3. I did not. That was handled by the creative designer at the time.

Embertine3 votes

Hey Ironstylus. Leona is my second favorite champion and by far my go-to for support laning. Without her, I can honestly say my experience playing league starting back in mid season 2, and up to now, would be completely and utterly different.

So what I want to know is, what do you think would be the future for Leona? How do you see her evolving in LOL as time goes on and where do you think she will end up? How do you imagine her lore expanding in the future? Please do not give anything away yet if it has changed in any way! Simply share your thoughts on how you see her standing in the world of Runeterra and where you imagine her to be in the future. Do you think she will get any cool new skins in the future? Again don't spoil anything, a simple yes or now will do. Something like a "Super Nova" skin would be excellent for her. Where her abilities would look super charged, and she would have some cool golden armor. Okay enough about skins lol. I don't want to be the guy who pesters Riot all day about skins.

I guess the last thing I have to say really is this. If you really did base Leona's looks off of your wife, well then you are one lucky man.

RiotIronStylus9 votes

I'm a big fan of Leona in many ways. I do however see the need for her to develop more depth if we move forward with showcasing more depth in our storytelling. Right now she is indeed a bit generic. That doesn't mean it's a bad thing! It just means that as we evolve, I'd like to find what nuances she has rather than just "PRAISE THE SUN!".

I really see her as being a cornerstone as to whatever we do with Targon. I think her and Diana are really compelling characters to use as the flagship protagonists of that region. I think they'll play a pinnacle role in whatever we develop from here on out.

I'd also love to see Targon really built up to a region which has major significance. Right now it's a really ambiguous area but it has TONS of room for expansion and to create a unique world space. I'm optimistic on Leona's future in the general scheme of things IP related. I think she has a lot of potential to be a cornerstone character who appeals to a lot of people :)

Besteau3 votes

Ironstylus. I am a self taught artist. Everything digital I have done I have taught myself through experimenting and tips from other artists on sites and even one of your employees. I was wondering how would I come across making a portfolio for Riot Games and what would you expect out of it? I know Toli is teaching me how to shade by doing a wire frame over the original drawing. Also, since the furthest thing I have is an associates, does the degree you have matter? I think its the amount of effort and growth from the effort that matters as well as your drive and desire to continue to do so. How do you determine a price for your artwork? How would you go about selling artwork or advertising for it? Is there anyway to see your entry portfolio you used to apply to Riot? Could you make a Bilgewater Quinn skin with a parrot please? How do you price your art? How would you set up goals and rewards in a patreon? How do you get a following so there is more demand for commissions? I have many more questions too.

Perhaps this is a long shot, Could you add me as a friend in client please?

Edit: Got to gold with Leona. Best support.

Edit2: Attached is something I'm working on. It's pretty tough when you have to find things out on your own. But I am proud of myself for getting this far. Now to keep pushing myself. My goal is to finish a champion concept page with color and move up from there at this moment in time.

I wish I could make sense of cartoon like styles so i can fluctuate between realism and cartoon.

RiotIronStylus7 votes

So, I'm gunna hack together a response from a few different places. I sort of have a cookie-cutter document I carve from now and again when people ask these general questions. If all of this doesn't align perfectly, my apologies! I'm going to tailor some stuff in the response but it might be a little more of an overview. I'm going to do some gratuitous copypasta:

**Some of the personal story.. **

I had to go through several phases of life in order to get to my current position. I attended Pratt Institute in New York to get a bachelors in art, then however found that the type of art I did wasn't in demand on the East Coast. I left my home and family to move to Los Angeles to attend Art Center College of Design for a brief period while I learned specifically about entertainment art. These two colleges alone cost a fair amount of money.

My early days in Los Angeles were filled with uncertainty as I wasn't sure how to achieve what I wanted to. I worked as a prop-maker in film for a long time, for low wages, desiring to get deeper into the movie industry. Only later was I clued into the world of video games as being ripe for concept artist opportunities.

Even then, I put a significant amount of work, on my own time, of creating a robust portfolio. I worked many low-paying freelance jobs before accumulating enough good work that would impress a studio. Once I was in a good place, I was able to take on freelance work for Riot and eventually prove my worth as an in-house hire.

All in all, a lot of time, money and emotional struggle was spent, but it was unquestionably worth it. Going through what I’ve gone through has given me a unique perspective and helps me not only technically, but also allows me to work efficiently with other artists, communicate, collaborate, and be able to function as a productive part of a team I love being a member of.

In terms of specific instruction on direction and craft..

First, figure out exactly what you want to do.

If concept art is indeed where you’d like to focus then the first and foremost thing to do is to draw. Draw a lot. Have an unquestionable understanding of form, color and other artistic principles. Be able to recreate life from your head and then be able to build on that with your own ideas. After you can represent what you see in life, create your own worlds. Show how many ideas you can come up with. Be comfortable with coming up with hundreds of ideas and narrowing down that lot to a small number of options. Be able to technically take those sketches, drawings, etc, to a level of high illustrative polish.

Knowing what 3D artists need from a concept artist is key in that we create work which they use to create a final model from. Working inside constraints of the entire pipeline is necessary. Becoming familiar with the duties of the people that will eventually surround you is really valuable. Everything you design has to be made. That thing being made has to work. It has to move. There are real limitations. Knowing when you're designing armor how to avoid shoulder pads clipping into a dude's head is a good thing to know.

In terms of education..

Various individuals on the Concept team have varying levels of education or credentials. Traditional education is not a requirement, but it tends to be the way most artists achieve their general toolbox of skills. That said, there is no specific academic credential needed to hold a position as a concept artist at Riot.

What is important is learning the aforementioned skills to pay the inevitable bills. However you get that is up to you. Indeed, ala carte classes are really valuable, and extremely appealing given that most studios don't require education credentials. CDA, Red Engine, Schoolism, etc are all totally viable. I'd go as far as recommending CDA because I went there while I was freelancing. Very worth it. Same can be said for artists teaching their craft on Patreon or Gumroad. Those are amazing resources for aspiring artists and they incentivize artists to teach.

Live figure drawing at any college/workshop that offers should also be on the list of resources. A mix of in-person education, online tutorials, art communities and a host of other non-traditional education methods are at your finger tips. Definitely dig into those.

Some info on "soft skills"..

Meet people, create relationships and generally be cool. There's a host of game development communities. Talk to people. Get to know others in different disciplines. Never be shy about asking questions or turning down an opportunity to make a friend. It might sound a little cynical, but relationships foster new careers. If you're a known quantity to someone, there's a higher likelihood of getting hired somewhere.

I think as long as you are developing personal relationships with people you're doing something right. You want to make sure you're comfortable with people and want to engage personally. I believe relationships, friends, and eventual colleagues are invaluable. At the end of the day you are going to meet these people around town, look at their work, and eventually possibly work with them. It's important to be regarded as someone who is positive and engaging. I very much like interacting with people so I feel that helps me.

Some people have gotten in "easier" or maybe in a way more "traditional", but I think everyone's story is unique and inspiring regardless. Everyone who enteres into the field is tremendously talented. Where they end up is a testament to how hard they've worked and how intently they've kept focus on thier dream.

I would very much encourage artists to meet as many people as possible. Attend workshops and events. Draw with friends and generally get to know people to learn from them and to seek friendship. It's discouraging to work for the dream in isolation. Knowing people involved in the industry is great for learning but it's wonderful for genuine connections. People like to help friends and they like to help out people with potential, artistically and personally.

Hopefully that helps and makes sense. Sorry if there were some incongruities in there. Sorta kinda using a template here.

Besteau6 votes

A. Printscreened and saved for when I start to lose fire on something

B. I hope you know that you are a huge role model to me and I will do my darnedest to learn and grow so one day I will be working beside you. I have been practicing my digital art for 3 years now and have made a lot of improvement.

About this

Never be shy about asking questions or turning down an opportunity to make a friend.

I want to take this opportunity to ask you to be my friend.

Thank you so much Ironstylus for your time and I hope to hear from you again. Attached is a doodle gift.

How did you come across freelance art for riot?

PhoenixRed3 votes

Hey Ironstylus!

Duo? I can initiate poorly and miss all my Q's on Vi again!

No but really, here's my questions:

Oftentimes when people in the community see something art-wise they might immediately develop an impression from that which might be mistaken or which doesn't reflect the amount of work put into it.

What are the things that you wish the community understood better about the art process at Riot (or any subsequent fixes to art based on community feedback) that would allow them to gain better insight into what you and the people you work with do when it comes to creating a look and feel for champions?

Conversely, what kind of challenges or common scenarios do you encounter in the studio working in your area when communicating with other teams or areas?

And lastly, what sort of goals do you have moving forward as far as A)updating older art and B)presenting a more consistent and unified theme for art that you or your team are responsible for? Can you share some of your ideas about how the art in League can or should evolve in the future?

Thanks for doing this.

RiotIronStylus8 votes

Oh man! Good question!

The biggest thing I'd like people to dig into and have context on is just how thorough and hand-crafted our process is. We work extensively on every asset and it's a large chunk of material, speaking from the art side. The tools we use and the methods we utilize might not be the most fast, but they are comprehensive as heck. A lot of specific craft expertise goes into everything from concept, 3D modelling/texturing, animation, VFX, sound, etc. These phases of production are deep and filled with nuances and challenges.

Valuable feedback comes in many forms, but the BEST feedback has 1) all the context in mind around why we did what we did 2) well written out, concise and polite feedback, even if it's critical 3) has a solution, or an idea of how we can remedy or improve. "I don't like it!" is very difficult feedback to parse. Not everyone will like everything. That's just a given. But if we can find who doesn't like what for whatever reason when they have all the context and processes in mind. It's kind of a weird "give some trust to the craftsman" sorta mentality but it has to be REALLY WELL BALANCED with "Players have valid, informed and passionate feedback which we should hold ourselves accountable for". It can be a delicate balance, but I believe the back-and-forth can be there.

Challenges we face often just come down to miscommunication or misalignment. A team might be doing something that looks totally crazy to another team, or individual. Often that just means a) the team doing the thing needs to be transparent and provide context and b) the disagreeing party should probably seek to understand the specific context and motivation. Either way great discussions can be had.

Our teams goals distinct, cohesive and well-executed champion updates which resonate with people who are passionate about those characters but also to help those character occupy space where they can be more appealing. To make a champion appealing to everyone is impossible, and shouldn't be the goal. However, delighting the audience of that champion and making visible to players who are new to that champion the appeal, that's a worthy goal I feel.

Art cohesion is great of course, when we're talking about character that "look bad", but for me the most value is in the larger more comprehensive projects. Those that dig deep and go beyond just a nice new model. I like us to focus on bringing theme and narrative heavily into the process and building a character that can better fill the IP space which is so ripe for further development.

Krosan3 votes

How's Kiwi?

RiotIronStylus7 votes

She's full of sass!

Kent Mojo3 votes

Hi Parrot Lord!

First of all I wanted to tell you I really love the work you've done in the past with updates, especially Sivir, who now has a lot more personality, I think. It was a shame losing you from champion design to champion update, but you've done a really great job in the past!

I also wanted to thank you for all the conversation you've had on the forums about your design process and what the community thinks champions' core themes are, like you did for Taric. You should do more of those! It's nice to get a look into the ideas behind the design end of things.

On a more personal note, thanks also for your posts about handling depression. It's nice to see successful professionals talking openly about their experiences with it. It can be hard describing something that exists in your head and won't go away no matter what you do, and especially seeing it as a real problem that deserves help, so it's reassuring to see other people talking about it.

Sorry for being such a suckup, I just think you're cool and wanted you to know.

In terms of an actual question so I'm not wasting everyone's time, I remember a while back you said you wished you could do a Quinn update. If you had the time and resources to work on her, what sort of changes do you think you would make?

RiotIronStylus10 votes

Funny, just answered another question about depression and Quinn :)

In terms of Quinn, I'd probably really re-explore why she has to be an ADC. I'm not sure we fully explored the melee version with enough rigor or time. I'd love to break her back down, find that core fundamental and build upon that.

I'm really glad you've found the discussions about depression and anxiety helpful. As I've said, mental health advocacy is a huge passion for me. I want people to very much know that they're never alone. I know how hard it is to describe the intangible, that's why I think it's imperative that those of us who have gone through it be open about it, so that we know that we share something special, that it doesn't need to be explained to someone who knows the experience.

Individuals who have suffered or do suffer with depression have the world open to them as much as anyone else. It's a slog, but we can live with it. We can live full and meaningful lives with our challenges and leverage them to help us in may ways!

This is a great TED talk I saw on the subject recently:

http://www.ted.com/talks/andrew_solomon_depression_the_secret_we_share?language=en

333lom3 votes

Hello IronStylus! I always wanted to ask about the direction in which female champions are developing in League - when I started playing League, I, of course, browsed first through the champion pool. Leona caught my eye as a female knight, and I was amazed by the fact that such a character exists in an online game. I know there will be plenty more female champions whose primary trump card will be how attractive they are, in the conventional way. But what about intellect and brains? A lady, for whom you first spot how smart she is, rather than how pretty she is? What do you think about female characters whose primary fantasy would traditionally be called male, like miners, mechanics, scientists, etc. Is there hope one day for such iterations to appear in League? It looks like to me that there is a lot of room for that kind of champions, and I would be very happy if that were true!

RiotIronStylus8 votes

I'm 100% for diverging from what might be considered as conventionally male roles or tropes when it comes to designing female characters. We tried at one point to design a female mechanic, but it got a lot of wires crossed and turned into Braum. That said, we have a ton of opportunity space to play in and bring that trope back, or any sort of adjacent theme.

kDrakari7 votes

From now on I'm going to be telling people that Braum used to be a girl.

IAintDarius3 votes

I heard you were in the middle of the Poppy VU and rework? How close is the end date?

RiotIronStylus7 votes

Not close at the moment. We're currently in the modelling phase. Animation and a lot of other stuff to follow. I think her kit is in a good place however.

PsycloneJoker2 votes

I know at one point your name was being thrown around as someone working on the Cait VU. Is it still being worked on and are you still a part of it? If so how is it coming? What are some challenges you faced working on that project? Got any interesting stories about the creation process from you or your team in that project?

One last question, are you also working on the MF VU?

RiotIronStylus7 votes

Cait is not currently in active development as there are some really big projects on our docket. (Taric, Poppy, etc)

I have a concept hanging out which might be able to inform an eventual update, though it'd probably, if anything, just be a model update. I'm hopeful but it wouldn't be in the near future.

Currently I'm not involved in anything MF related.

nosafterburn2 votes

so do you ever stream your artwork like Riot penguin does? If so where could I go to watch?

JustSomeClothing2 votes

How do you normally go about designing a champion's visuals? Are most visuals based on the personality of the champion, the kit idea, or something else?

RiotIronStylus7 votes

With ChampUP we develop around core pillars of the character. We also define what this character MUST be, what it COULD be, and what it absolutely CANNOT be. That's a bit unique to our process, but it gives us a great jumping off point to develop all aspects of the character. Art, narrative and design.

Phoenix Kotori 2 votes

Hi IronStylus you mentioned awhile back something about a Quinn texture update being in the works, but another rioter posted and didn't seem to know anything about such a thing, so could you update us if or if not it's gonna happen? As I'd like to know where I should keep my expectation.

Also I've suffered anxiety and depression in the past, well still anxiety sometimes, but not depression anymore since I finally started dealing with the root cause of it. But I want to ask have you tried any form of yoga, and/or mediation to help deal with it? As personally speaking I found they've helped me a fair bit.

RiotIronStylus6 votes

Right now it's not a huge priority since we hit more of the heavy offenders. Still totally possible, I just don't know when.

100% with meditation. I highly recommend it. I use Headspace, the app, for daily meditation. It really has helped to ground me but also pull me away from being in the fog of overwhelming emotion. Being able to distance from feeling so intensely about often irrational thoughts has been one of the benefits of meditation. It's not only calming but helps sort your mental state. I've found it integral!

Aerelia2 votes

Sorry for my bad english at first.

I love your work, but it's possible that you may show us more concept arts? We can see Leona, Talon, Diana, Skarner, etc... In internet, but... I want see all _

You think that it's possible make a skin of Talon Batman? >_< I love Batman and I love Talon!

RiotIronStylus2 votes

Here ya go! http://riotironstylus.imgur.com/

Not sure sure about the batman thing ;)

Aerelia18 votes
Blood Reaper2 votes

Muffins or Cupcakes? The world must know!

RiotIronStylus10 votes

Oh man.. muffins for breakfast and cupcakes for dessert!

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