Unfair Camera Angle

Ofaolz·11/27/2013, 12:11:35 AM·2 votes·475 views

First of all. I know this issue has been brought up before. But since the posts I saw were horribly old and apparently the issue has never been solved I will bring it up once more. I guess you can guess it by now, the amount of screen terrain you are able to see from purple side for locked camera users(Summuner's Rift). This problem is worse for those playing bot lane. For example; if I am standing from the bot purple turret I can't see the bushes(locked camera), in fact I can see like 50% less from the Turret to the first bush. A player standing at the tip of the bushes(bot lane with hud as small as possible) can see clearly the purple turret(I personally tested it). Using free camera is tedious and I never have gotten the hang of it and probably never will as many other players like me. How does this affect the game? Well obviously a players performance will be significantly lower on purple side affecting the whole team, this considering new players come often and prefer a lock camera instead of a free one. Poking is extremely hard if the opponent sees my movements from a mile away. I mean this is an e-sport right, why should the playing fields not be even? What do you guys think, do you consider the camera angles as they currently are fair or unfair? Should they add an option to mirror the camera angle to be like blue side or not?

8 Comments

ThatGuyNamedAce11/27/2013, 12:50:15 AM1 votes

I fully agree. They've tried buffing the turrets on the purple side, though it isn't enough. I hate playing purple side on account that you see 40-50% less than your opponents while laning.I play top lane, so it's not nearly as bad for me, but it still is a problem, especially the times when I play ADC.

Hoai11/27/2013, 1:49:13 AM1 votes

I think they should implement something where you can flip the screen upside down. Ex: Purple side is now blue side, Dragon is now Baron, vice versa.

Epitome of Noob11/27/2013, 3:23:08 AM1 votes

Learn to play without the HUD.