Changing up the Honor System

Supafly··1 votes·565 views

summoner 13

I know Lyte and others have been hard at work on improving the honor system. My thoughts is that this system is becoming a bit stale and I am noticing it seldom used. Currently, this system means nothing...there are no rewards (save for the banners over our player load-screen avatars). So how do we change this? How do we bring value to a system that suffers from people honoring friends, people that honor rarely, to games that feel a bit meaningless as each team gets no honor at all as people grind ranks or just finish games?

summoner 3

How about we actually "enforce" an honor system? Why not at the end-game results screen before a player can exit we force all players to at least honor someone from each side? This builds merit to the honor system as well as enforces sportsmanship and positive play. Of course there may be problems with this but in order to gain honor and change player behavior I would like to suggest the following:

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Enforcing the honor system by at least honoring a player on both sides (or at least one side). Of course we can opt to honor more than one so this does not create a favoritism among duo-queues or more grouped players queuing in champ select; but this system will make players honor at least one person on both sides. This may restore some of the value that each game is important vs. honoring that one great player we encounter after multiple games. I mean is it really that hard to take reflect and just click on a player you thought did well? Or to the more toxic people, the one player that was the least contributing to your loss?

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Sometimes, there is the hang up where a results screen fails to load and players can "skip the player results screen" which I still think is fine to utilize even with this system proposal. Offer more rewards to the honor system. I am unsure what exactly - but for now perhaps a small increase to XP/IP to those that attain honor(s) per game - maybe even after 100 honor 10 RP or something? Though this is just suggestions for discussion and is probably something Lyte and the others can figure out as they evaluate and work on future honor rewards.

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A new badge system instead of a single banner on player load screens. One that shows 4 badges (if earned) in the current honor categories or a similar system - re-stressing to players the importance of sportsmanlike behavior, proper conduct, etiquette, and positive play as players will now actually try to attain honor. Perhaps even attaching these # of badges earned to Tribunal cases for deeper review leading to a bigger picture.

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Overall my main proposal is changing up the honor system to a more "MVP style" system where we are forced to reflect at the end of our games and honor at least someone after the game which I believe could enforce friendlier play, helpfulness, and teamwork in this game among those that play each game.

Just my thoughts but I look forward to more discussion on this subject. item 3060

Braum

~ Supafly GLHF

2 Comments

lorewise1 votes

I agree with the general premise. The Honor system doesn't seem to be utilized to its fullest extent.

My only reservation with regards to your suggestion is that it seems antithetical to the idea of the honor system to begin with. Meaning, if the honor system becomes something with goals and rewards, wouldn't that defeat the purpose? Because then people would just have a reason to abuse the system wouldn't they? And if everyone is abusing the system it then becomes meaningless.

It just seems like encouraging or especially forcing a player to honor teammates could create more problems than it solves, no?

Supafly1 votes

This is true, as teammates that queue up can create an abusive system, and thinking about it I am unsure how that particular abuse can be curtailed.

summoner 14 Yet, my biggest gripe is honor is really starting to do and mean nothing. When a system is in place that pretty much does and means nothing or next to nothing I am not even sure how much it is doing for player behavior currently. It was a great concept when it first began and for a while I believe I noticed people curtailed toxicity... but now the game is starting to feel more like it did before, this summer has been rampant with crazy lobbies on the few accounts I play and friends tell me the same when they queue.

summoner 7 I want honor to mean something again. I want player behavior to improve in a "team-oriented" game that is this game. Honor had the promise but lack of rewards to that system as well as making it completely optional has no one taking it seriously. My thoughts were to make honor mean something by honoring at least one teammate. Then implementing an XP/IP or even small RP earned after enough honor.... then honor would actually mean something.

summoner 21 Maybe still have honor but initiate a player MVP system via votes for or something:

  • If a player was great mechanically but they had a bad attitude or were abusive in chat I am sure many people would be less inclined to honor them... in this scenario the system I propose would mean something.

  • If someone had a bad tilt game and flipped on everyone they would still have to pick one player they thought was competent to their team - honor would mean something.

  • If at least some kind of reward (at the moment all I can think of would be a small XP/IP or after so much honor a turn in/trade for RP) was implemented honor would mean something

summoner 4 Other than tribunal... which I largely feel is reactive.... I feel honor needs to be the proactive tool to shaping in-game player behavior because there really are times when this game detracts players due to the attitudes of others. I'm not wishing for a "head-in-the-clouds-this-total-rainbow everyone-get-along-system but I am wishing for a more supportive player base that can be achieved by certain influences on player behavior.

does not want detractors from game like: Amumu player 1: guys...new to jungle Velkoz player 2: omg.... why this noob (no advice or support) Vayne player 3: gg, noob jungler (no support)

does want: Amumu player 1: guys I'm new to jung Velkoz player2: np I'll ping lane if I need help or gank Vayne player 3: good idea, we'll leash and ping for lane ganks/covers etc... just pay attention to the pings Amumu player 1: thnx (*starts thinking about honor/friends)

summoner 3

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