The problem with separating Gameplay from Story
Recently, as we ALLLL know by now, I mean just look at all the thread dedicated to it, Riot announced that they're going to remove the Institute of War! Now this in and of itself isn't immediately a bad thing. I mean it could go horribly, terribly wrong like so many other things, but there's still a chance for potential, or rather there was a chance.
When I first heard about this my initial reaction was anger, because "Oh god they're going to fuck up the lore again?" I've been around for awhile, I've seen the debacles of Warwick and Soraka (Of which Singed's lore STILL references Warwick as that old potions master). I've seen the changes to Katarina, and the changes to numerous champions in the Freljord debacle. From Olaf to Udyr, to Trundle. I've managed to become accustomed to some of this, for example while I still prefer Trundle's old lore, his new lore at least isn't bad. I do however, despise Olaf's new lore, but that's another topic altogether. Getting back on topic the thing that really, truly worries me about the statements Riot's been making, is that they intend to keep story and gameplay separate....and you can't do that.
I want to give Riot a chance with this retcon, they might possibly deliver, I want to believe that they can do it...but if they insist on keeping gameplay and story in separate rooms, that's going to be nigh impossible to pull off. ALLOW ME TO EXPLAIN.
It is possible for a game to be a good, fun game, with little to no story, case in point. Contra. Contra barely had any story and it's still fun as crap. Street Fighter supposedly has this complex rich story between all its characters, but you would never actually realize that playing most of the games, and the games are still a fun party. However, this street does not go both ways. A story in a video game, is heavily reliant...on the video game. Think of games that had some of the best stories: Silent Hill 2, Mass Effect (1 and/or 2), Bastion, just as three examples. One of the things they all have in common, is that story is heavily tied into gameplay. The best video game stories don't forcibly keep gameplay and story apart, but merge them, meld them together. I used to count League of Legends on the list of 'GAMES THAT MELD STORY TO GAMEPLAY' but I can't do that here. Now, I know, I know I'm being a bit hard on them, maybe the WILL explain it in the new lore, right, right?
To an extent the gameplay and story will be separate. They're not totally separate, (for instance, Darius will always feel like Darius no matter where you see him, and the maps will always be evocative of actual places within the world) but there won't be an in-story justification for five unrelated champions tearing each other apart in the game over and over.
Carnival J - about 21 hours ago
Wrong as it turns out, they AREN'T going to explain it. Unfortunately they don't seem to realize that this isn't exactly something you can go halfsies on. Darius isn't gonna feel like Darius (from a story perspective) if he is fighting alongside Lux, Garen, Jarvan, and Galio, against Swain, Talon, Katarina, Draven, and LeBlanc, because it will be completely nonsensical. Situations like that will flat out, create a massive dissonance. In fact, as much as this word gets thrown around in gaming communities, the gameplay as it is will in fact create a MASSIVE ludo-narrative dissonance. How are the characters supposed to feel like themselves, if they're fighting alongside people they would never fight alongside? If they're fighting against people they shouldn't be fighting against? In such cases you're TELLING us one thing, but SHOWING another, you're not just violating the rules of "show don't tell" you're outright picking them up, and slapping us across the face with them!
I've got an alternative solution to just abolishing the Institute of War. Instead of abolishing it, nerf it, retcon its history so it's not as powerful. Instead of being a conglomerate of mages that's so powerful that they could bring any if not every city-state to its knees...they're just a very powerful group. If it came to outright conflict with say one of the two major powers, they might be able to hold their own, but it's iffy on whether or not they'd actually be able to win, although defeating them would in fact be costly. Maybe instead of just going, "Look you assholes you're fighting here now kapeesh?" They spent time gathering evidence of the distortions and damage to the world the constant warfare was causing, took it around and showed all this evidence to major leaders of the city-states, and then went. "So, now that you know that, know this. WE need to bring a stop to this warfare, we have an alternative solution to solving such conflicts, but if you refuse we will do our damnedest to see you crushed, if that means allying with your enemies so that the wars will stop, so be it." In this case, Demacia and Noxus would have the stand off of not knowing which of them the Institute would ally with, and not wanting to take the risk....so they agree to join.
- With the two major powers agreeing to at least try this new method, that would bring along Piltover and Zaun, and then history can proceed as it did from there, with the creating of the Freljord city state, and the Ionia-Noxus wars. More importantly, both Demacia and Noxus would be under there sort of by duress. The Demacians would likely try to keep to this honorably, and maybe even quite like the methods by which this works. After all it's honorable straight up combat, with no real way to cheat. The Noxians though might be more under duress, maybe they're also encouraging their champions, like say sneaky ones like Talon or LeBlanc to use their positions to study the summoners, to explore the Institute, probe for weaknesses and flaws, that they can eventually use to bring the Institute crumbling down, before it can ally against them with Demacia. Now for explanations like what happened at...I think the town was called Kalamanda(I'm TERRIBLE with names)? Maybe the Institute didn't do it alone, OR it was like the most that they could do, it was one of the most powerful things they had and seriously drained their resources to do, or they had help, say they were using their powerful magical energies to power a hextech device from Piltover or Zaun, but not something they themselves directly had or could do on their own. Wow, suddenly the Institute went from super powerful and too restricting on the setting for the NOxians to so much as sneeze at the Demacians....to a setting where a group of mages desperate to keep the world safe are doing everything they can, up to and including playing Demacia and Noxus against each other, to keep either one from trying to crush the Institute and just continuing to go about their warlike, destructive ways.
I would also propose one other change, which is how summoners work. Instead of summoning them and basically controlling the champion like a meat puppet, they guide them. The summoner has the advantage of being able to communicate directly with the summoned champion, and can look all over the map and see what other allied champions see, something the champion can't do. Thus it's in the champion's best interests to follow the orders the summoner gives, instead of a summoner controlling one champ absolutely, it's the summoner trying to guide and advise the champion as they pursue objectives, giving them advice on where to go. In this case, the player would be both Summoner and champion. The champion would be the one choosing when to use abilities, (although the Summoner might go, "wait no turn around, LeBlanc is fleeing towards you at low health, use your ult on her!"), and the summoners would dictate where they would go, like generals commanding troops. Suddenly the champions aren't meat puppets anymore, but people gladiators being summoned and then ordered and advised on the battlefield via magical radio communications!
So that's my two cents on the matter, an alternative solution to just removing the Institute outright, and an explanation that maybe, just maybe, Riot shouldn't be dumb and try to separate story from gameplay, because if they really go ahead with what Carnival J said, then they've basically just made their story just a few small steps above Dota's story.
Oh also, for people who are talking about how it just never made sense for some champion's to join the League. I challenge you, I can explain the reason for every champion ever, with the exceptions of Olaf and Lissandra (Two champions I hate, one for what was done to him, and the other for just flat out being a poor fit storywise for the League.).