Region Buffs Idea

PrancinPoni·12/6/2014, 11:10:06 PM·2 votes·591 views

So... just a thought...

What if we were to give champions small aura buffs based off their lore; their home region?

For example...

Sejuani Ashe Braum Lissandra

Each of these champion claim the Frejlord as their home. What if we were to create some team buffs because of their connection to the frejlord?

Like "Ashe" would give a buff called "Focus" - All champions from the Frejlord gain +5 attack damage/ability power when Ashe is on the battlefield "Sejuani" - "Bravery" - All champs F.T.F. gain +5% movement speed when moving towards enemy champions "Braum" - "Solid Ground" - All champs f.t.f. gain +5% bonus armor/mr "Lissandra" - "Ice Born" - Taking damage from Lissandra causes enemy champions to be marked with a debuff that allows all other frejlord champions (allied) to deal 5% additional damage while marked. Mark lasts for 7 seconds and enemies cannot be remarked for 12 secs.

My thought was that something like this would encourage more lore-based team builds. This idea could be taken for Ionia, Shadow-isles, Noxus, the Void... so on and so forth.

5 Comments

Ulric Greatsword12/7/2014, 12:43:15 AM2 votes

Sounds like an interesting idea for a featured game mode, but those numbers/abilities look a little too ridiculous to be balanced at the moment. Maybe have one "leader" voted on during champ select, and only their buff is the one used.

Ben11912/7/2014, 1:04:00 AM1 votes

There are small easter egg type nods towards the lore of champions, like for every "ninja" (someone who uses energy) they all lose 1 HP which is basically saying ninjas work best alone, or every skin that has sunglasses takes 1 less damage from Sunlight eg. leona's passive. There's a list somewhere but I just don't wanna look it up.

As you can see these changes are incredibly small and don't affect the gameplay at all so those kind of large buffs that are champ based will never happen. However I do think its an interesting idea for a featured game mode.

Centuros12/7/2014, 1:29:21 AM1 votes

Too much buff stacking. IF this was implemented (a VERY BIG if), it would have to be one buff for each region, scaling with the number of champs from that region, instead of a separate buff for each character.

This could be used for a Faction gamemode (perhaps even one in which champ select was limited to one faction per team).