Idea for a New Jungle Enchantment
Does anyone else think it would be a good idea to create a jungle item that can benefit most AD junglers aside from devourer and warrior enchantments?
Personally I think creating a jungle item that gives some lifesteal or a more viable sustaining option could bring AD assassins who may not have sustain built into their kits a place in a meta where they are increasingly shut out by tanks, and with the 5.13 updates to most AP items, many assassins and fighters such as yasuo and zed will be shut out by mages who will now reach earlier powerspikes by playing a safe early game, with these concerns in mind i think creating a new jungle item that could allow for greater sustain could allow for many melee ranged assassins and fighters to find a place in an increasingly tank and cc reliant meta where diving onto a squishy carry would mean instant cc into their death.
an idea for it could be...
+40 Attack Damage +10% lifesteal +15% crit chance
recipe could be ...
Brawlers gloves(400g)+vamp scepter(800g)
give me any feedback you have, just an idea to include melee assassins into the meta.