Things / Changes we the players would like to see in Season 5

aldothetroll·10/21/2014, 7:56:55 AM·1 votes·765 views

EVERYONE feel free to list what you want to see in the next season.

My List. -Increased IP gains or a reduction in IP prices -Ability to change rune pages during champ select -Reduced cost of runes & rune pages -Increase bans to 10 (5 per side) and give each person 1 ban -Ability to change IG settings in the client -Rewards for good players (not crest or w/e they are called) -More double IP weekends -Special game mode every month -Update ALL splash arts when a champ gets a new splash or is given a TU / VU -Owned skins pages in the profile section -More viable champs (we are tired of seeing the same champs over and over in the LCS and in the game)

5 Comments

Zarg10/21/2014, 8:37:14 AM1 votes

EVERYONE feel free to list what you want to see in the next season.

My List. -Increased IP gains or a reduction in IP prices -Ability to change rune pages during champ select -Reduced cost of runes & rune pages -Increase bans to 10 (5 per side) and give each person 1 ban -Ability to change IG settings in the client -Rewards for good players (not crest or w/e they are called) -More double IP weekends -Special game mode every month -Update ALL splash arts when a champ gets a new splash or is given a TU / VU -Owned skins pages in the profile section -More viable champs (we are tired of seeing the same champs over and over in the LCS and in the game)

-Prices are already fine -I actually agree with this at some extend, however take in consideration people could take an awful lot of time setting those and not watch chat, could lead to a ton of bad situations (See misunderstandings) -Prices are already fine -On that matter, someone already did a post about it with tons of data and basically, we should have 1 additional ban for both side, not 10 bans because that would be rediculous. 4 bans on each side is already more than enough, given they even decide to do that. 3 is fine, imo. -Just load up an empty custom match. In my view, if you are to fiddle(sticks) around with graphical settings, you should do it at a time where you are not playing in a live match yet be able to see what you're changing and if it's helping the situation or not. -They announced that they are implementing a banning system in which if they are finding you to be some of the most toxic players you will not be able to receive end of season rewards. That's good enough for me. -Would mostly be a matter for pre-30 accounts -That is a huge task and not worth it. They would have to come up with something way different every month and you can only do so much before people start complaining that X resembles Y too much. Also additional work needed to make sure everything works right, bug free and all that stuff. I'd rather have one game mode once in a while than weak updates all the time. -Just no. -Sure why not. -Champs are already viable. The meta is mostly what you are thinking about.

AkaDeano10/21/2014, 11:00:04 AM1 votes

-Ability to change IG settings in the client

Just this one. All the others are way to much to ask for. I don't want this game that easily handed to me.

Mediocre Joe10/21/2014, 11:40:29 AM1 votes

as long as things are different but aren't nerfed heavily. Like I like the new jungle items and the route they are taking it but I feel like the new jungle items are lackluster compared to the old ones they also look weaker.

Aithos10/21/2014, 7:03:14 PM1 votes

I agree with some of your suggestions (more IP, skin tab, in-game setting in client) those are things that honestly should have been done years ago and it's sad they haven't been done. I get wanting it to take time to buy everything, it's a free game and they want you to buy RP. However, I've been playing almost two years, I've spent hundreds on champions (and hundreds on skins) and I'm still missing most of the runes and 21 champions. That's ridiculous, just because I don't play every day doesn't mean I shouldn't have access to things like runes and champions.

More specifically: skins are mostly ok but I'd rather if the base prices were slightly lower and the sales were slightly less of a discount. Making that compromise so that sale prices are similar but non-sale is slightly lower would increase overall sales. Champions RP cost should be significantly reduced, 975 for a champion is absurd and the discount for 4800 and lower isn't nearly enough. 4800 is 76% of 6300 but 880 is 90% of 975. Cutting champion RP costs in half and then making sales 25% off for champions would be a much better target and would leave IP more flexible for runes.

I do disagree with some of your points: competitive champion pool and bans. First, the champion pool viable in solo queue is HUGE, you can play virtually anyone to diamond, so I don't know what your complaint is. Second, you can't balance a huge pool for competitive play where the kits themselves largely determine usefulness without making every champion clones of each other. Riot does a really good job of making different champs viable. If you look at LCS picks alone (no Korea or Asian leagues) at one point over a split and a half (spring and half of summer season 3) over 85 unique champions saw play in NA and EU. I haven't made a spreadsheet recently but I'd guess s4 was similar. Champions largely depend on team comp, since you can't restrict team comps you can't predict how the meta will shift until it happens.

As for bans: 6 is enough, you can't do more because it would allow entire roles to be banned out. You already stretch things in competitive when you see 5 mids or jungles banned, how can you possibly expect people to master upwards of 8 champions at all times? Solo queue would be even worse, sounds great when you think about banning other people's champs, but how will you feel when 6 bans or more are all YOUR role. Or how about when two people on your team say: all my champs are banned, I can only mid as Fizz...

Aithos10/21/2014, 7:23:39 PM1 votes

I also have to say I think you're really missing some important things the game NEEDS to have going forward (and should have already had). To name a few:

  • remove LP, display MMR and tie division/tier to set MMR ratings with gains static and modified by win percentage. LP adds nothing, adds confusion and gains not being directly tied to win percentage is ridiculous.

  • add a role queue and match teams based on skill per role. This is the biggest cause of frustration and toxicity in league today. We match on MMR but skill per position isn't tracked or utilized, that means that even though two teams may each be 1500 MMR the actual skill per position can be seriously lopsided. That's why so many games are one-sided, people not getting their roles is also the biggest source of arguments and toxic behavior in the entire process. Pick order doesn't matter if everyone gets their spot EVERY game. I've seen the arguments against role queue and they all fail. If you want specifics I'll link you to my much longer post about this. If you want fair and accurate matchmaking a role queue is the only solution, period.

  • voice communication. It's required in pro play, every decent team in 3s and 5s requires it, it's required in every team based competitive game where coordination and decision making needs to be done instantly. Why in gods name do we not have it? Because some delicate flowers might hear a curse word or a girl might get hit on? Lol, as if every game isn't full of rage, insults, racial slurs and sexist comments already. My response is the same to text harassment: mute them. Voice isn't required just because it's in the game, it's an option we NEED. A lot of frustration in solo queue would vanish if we didn't have to rely on typing and general pings for strategy and shot calling.

I won't ever consider League a top tier competitive game until those two things are required. I've been semi-professional and sponsored in several games since 1997 when I started playing online games competitively. I've played less than 300 solo queue games in two seasons largely because I don't enjoy it. The environment is bad, the skill varies wildly at the same rating, it isn't fun having teammates fight every game or having to play roles I don't enjoy. But worst of all it just isn't a balanced and fair SYSTEM. I don't think solo queue is a good judge of skill, I think it's a good judge of patience and determination and your ability to keep calm.

I'd also love to see a solo queue for 3s, right now there is no good way to judge skill of potential teammates and streaming is virtually impossible. It isn't a threat to 5s, the skill cap isn't as high, add it already (with a role queue).

While we're at it: remove blind pick normals from all modes in favor of team builder, roll custom games into team builder with extra options, add normal draft to 3s and we will be good. Oh, and increase chat room size. 3v3 is consistently full and since it's the best way (sort of) to find teammates it would be nice to not have to fight to get in.