Champion mastery
I like the idea, but I feel as if it needs to be improved.
Probably my main issue with it is that rank five is that the highest rank is a little too easy to get. I don't want my favorite champs, the ones that I love playing to be the same rank as some champ I just picked up, and find fun so play obsessively for a few days (or even less time if I get a win streak). Of course, I will have more points on my mains but still, it would be nice if there were a better way to distinguish my favorites. There are probably many ways to do this, here are a few suggestions:
- This could be achieved through a super hard to get tier that only the most dedicated will get.
- Perhaps the tier rankings could scale with how many champion points you already have? In the sense that your champions with the top three amount of points, for example, would be the only ones awarded rank 5. Although, I think this would create more problems than it would solve.
- Also, when I first heard the idea of Champion mastery I thought it would be something that at least roughly tracked skill. While the current system somewhat does since losses give so little points that if someone is level five chances are they win fairly often, I think this needs to be emphasized more. Perhaps factoring in winrate?