Grasp of The Undying nerf
here are some things i'd like to share regarding grasps nerf . you should look at the reasons why it's so easy to use. i mean if you really wanted to fix a issue you with it you could make it so the stacks needed to activate irt only started once you hit the enemy champion. i mean come on anyone can hit lane minions forever then go smack a enemy champ and gain health. i think that's what makes it so op. not to mention the cooldown is ridiculously low making champs like jax and xhin op as hell after level 3 lol. the amount of life gained is not even a factor really to be honest. i mean look at warlords bloodlust. again another heavy sustain even more effective then grasp. i've played olaf with both of the fore mentioned abilities and warlord's way more op on him and not just him any att speed heavy top laner hell i even tried it on garen and i switched back to grasp for more of a challenge. so my key points to rap this up are.
- make the stacks only count when you hit a enemy champion and reset on the second minion hit by a auto attack.
- increase the cool down the current cool down is way to low and overly abused.
