First thing is those items don't do the same things, so comparing the damage output from them doesn't make sense. Infinity edge, on it's own, is just crap cause it needs a zeal item to make use of the passive unless you are playing a specific champion like Yasuo or Tryndamere who have crit in their kit. So, if your teammate is rushing Bork into IE, they're seriously missing out on the damage that a zeal item would give them over the Bork lifesteal.
One thing people forget is that items are conditional. Some champions will build pretty much the same items every time you play, but there are some that need to alter their build path entirely.
When I play
, for instance, I generally go
->
and finish
and then the rest of the build goes from there. However, if I'm getting stomped in lane by maybe a
or
(which shouldn't happen but whatever), then I may swap
for an
so I can benefit my team more. I personally like
on Ashe, but if they have a ton of tanky teammates,
may be a better choice. Or, if they have a ton of CC, then I'll go
instead of either. Then I look at the items the enemy is building. Do they have armor? Yes,
it is then. Do they have lifesteal or sustain from their kit? Yes,
should help with that. No, well then let's go
. If their team hasn't built any armor yet, I may either get
if they have AP burst,
if AD burst,
if I'm getting solely focused by multiple people, or
for more dueling potential plus crit and attack speed. Additionally, I could build
instead of
to get MR and Attack speed, which both work well on Ashe and the magic damage on hit makes her still do damage if the enemy starts building armor (not tons of damage, but still some).
As you can see, from that paragraph alone, I just listed 13 different items that Ashe could get that all depend on the match up she's in. There really is no "buy these all the time" items. People have their core, but even then, everything else is secondary and situational.
If you are playing
as a splitpusher, than I think the
would work well on him so more than one person has to come to answer the splitpush, but he also needs a
cause it's beneficial to his kit.
might work on a champion like
cause bork gives him the sticking potential so he can finish off the person he's after and IE gives massive damage, but again, he needs another item like
to make full use of the IE passive and to deal with the fact he's a melee champion who needs to get in range of people to do damage.
Ignoring outside sources though and only getting these 2 items, I'd rather something one
cause the lifesteal plus damage reduction would help them out in a fight a lot more than relying on the RNG gods to save you.