Out of game mute feature.

Shwed··12 votes·747 views

Hey Riot,

I do my best to abstain from toxic behaviour, I think it's a real drag on competitive gaming in general. Because of this I play with all chat off to minimize the ability that other players have to BM me. I also have s tendency to mute players on my team at the first signs of toxicity. One thing I am unhappy about is that the in-game mute does not carry over to the end of game score screen. I spend all game avoiding toxic behaviour only to have the same individuals that I have muted given the opportunity to bash me and my fellow summonses (completely unrestricted) one last time before the game ends.

What I'm asking is the ability to maintain mutes both in game and out of game. It's hard to abstain from toxicity when toxic players are given tools like this to allow them to drag down others.

7 Comments

EvilMerodach1 votes

Hm, well I generally find end of game chat useful for people I've muted to see if they're -still- being rude. Has some weight to deciding if they're report-worthy and whatnot. If I remember right, endgame chat is logged now too, so it helps whoever does the report see they were still being a jerk.

They should maybe add like...a no chat (at all) option maybe though?

But yeh, just look at it like, hey, X person still being toxic, hit report button, don't finish reading chat and leave endgame summary.

Shwed2 votes

That's true, but its human nature to want to defend yourself from endless pestering. Normally I can avert my gaze and do what you said. But everyone has off days, and during my off days it takes a lot of energy and focus to avoid being toxic back. I think maybe if they have the feature you suggested that would be great too, but at the end of the day I generally report these people anyways. If they are getting a report then it doesn't matter if the person is blocked for me or not. The replay should show all text regardless of them being muted. I'm unsure how the replay works but I feel like they have a general spectate option that allows them to see all chat, both from muted and unmuted players. As for endgame chat, I feel like if there was a way to mute a person unilaterally, the spectator should be able to see still who is being toxic or not from a different vantage point.

EvilMerodach1 votes

Yeh pretty sure the Riot end would still see everything they said even if you muted them from .1 second after game start till end. But there's been a couple times where like..10mins into game, someone starts needlessly yelling at me. So I mute. Then game goes on, and we're not doing too bad, maybe even winning, and I think, hey, maybe X isn't such a jerk after all. Then I either unmute or game ends and post-game chat comes up and they're still sprouting random toxic things..so then I'm like..nope...nope..... *report

I feel like maybe I'd miss a couple reports if endgame chat was also muted. :p

Shwed1 votes

Well in my opinion, targeting the individual who is playing poorly and insulting them, as opposed to giving them support or actual constructive criticism is inherently toxic. I don't think and individual who showed signs of toxicity early in the game due to poor play, who improves over the game should be deserving of not being reported. Let me try to reword that so its not so messy. I think an individual who displayed signs of toxicity at any point during the game deserves a report. If its one little slip, then fine. But if its outward hatred, substantiated toxicity then that person deserves a report, regardless if they improve their attitude over the course of the game. The point of punishing negative attitudes is so that behavior improves over time. An improvement in one game is not statistically speaking a large enough to show overall improvement in game attitude.

EvilMerodach1 votes

Eh, every once and a while someone will be like "Why would you build X item on X champ??" right after some bad team play. And just immediately mute them, even if they haven't said anything else negative. Just happen to be in one of those moods I don't feel like explaining myself. And probably hurt the team more by taking the time to explain it than focus on the game anyway. Then I'll see how they play and if they do anything like...use flash to steal a buff from an ally when no enemies are anywhere nearby.. Or saying anything rude post game, I'll report. But if I mostly muted just cause I feel like their chat is going to be more of a distraction than helpful. Sometimes it's not enough for a report. Though possible they said more rude stuff worth reporting while muted, but I didn't see it..and it didn't hurt me..so, hey, I can deal with having more team mates who talk shit as long as they play the game right vs the guy who flashes to steal your buffs and use spawn pool as their personal Dance Dance Revolution practicing ground.

Tapu Fini1 votes

Something like a /ignore user would be great. Can't just misclick it, but it's there if you need it.

Jubbinaut2 votes

It exists. In fact, there's three variant commands for it: /mute, /ignore, and /squelch. Moreover, /ignore and /squelch both add the player to your block list, so you won't see their chat in post-game lobby, either.

And for those players with odd characters in their name, you can use /ignore @Teemo (as an example - replace Teemo with whatever champion they're playing) instead of trying to type their name.

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